# The Powercreep Problem

**URL:** <https://forums.fatsharkgames.com/t/the-powercreep-problem/45578>\
**Category:** Gameplay Feedback\
**Created:** [June 5, 2021, 1:07am UTC](https://forums.fatsharkgames.com/t/the-powercreep-problem/45578 "2021-06-05T01:07:15Z")\
**Posts on this page:** 1\
**Showing post:** 86

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**Author:** ![warget](https://avatars.discourse-cdn.com/v4/letter/w/e480ec/32.png) [@warget](https://forums.fatsharkgames.com/u/warget)\
**Post date:** [June 7, 2021, 10:41am UTC](https://forums.fatsharkgames.com/t/the-powercreep-problem/45578/86 "2021-06-07T10:41:47Z")

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> [@Velsix](#):
>
> If I had my way, SS would be removed because it’s still an unreliable system (so would pseudo-random crits, not sure what to replace them with though), the base attack speed of all weapons would be increased by 20%, enemies would no longer have periods where they don’t attack (so they would always be attacking as soon as they are within valid distance/slot, they still just stand there sometimes) and most weapons would receive a very large stagger strength nerf and small cleave nerfs, with exception for ones that specialise in those areas at the cost of other areas. Make horde enemy’s have a stagger resistance check instead of being auto staggered by everything. Reduce the cleave limit on standard and weaker pushes. That would make it actually difficult for a weapon like the Rapier to both frontline and murder an entire horde solo. Non-tanks careers would receive less cooldown from taking damage. AoE damage would have far less stagger. Make it not possible to avoid all attacks from a horde solo without having to block at least some of them. But it’s not going to go my way.

You remember the release days of Winds of Magic?  
Stagger system was essentially what you suggested, and it was a complete disaster.  
Combat became unresponsive, most weapons became completely useless, and every horde felt like a wall death (and I am not talking about Beastmen. This problem was with Rotbloods too, but in lesser extent with Skaven.)

Yes, some people liked it, because game became more difficult overnight, but the vast majority of people hated it with such passion, the fire was visible on the horizon across the glove (okay, I am exaggerating, but people still did not like it)

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