Fair point, I thought about opening half a dozen threads but ultimately decided against it.
It might not have quite turned out the way I intended it to to be fair. Might have been a better choice to divide it into several threads.
Still, I deem it crucial to keep an overview of all changes instead of losing sight of the overall balance by going into too much detail for every individual change - because, if this thread has shown anything, then that there are a lot of aspects that could/should see changes.
Concerning the thread as a whole, at least it has sparked some discussion and has hopefully made FS more aware of potential aspects that could be changed.
Other dev teams like to post updates such as āWhat the team is working onā that contain a similar list of acknowledged concerns and the devās ideas on what to do with them.
Since FS do not really do that, I figured it might as well be be me or anyone else that throws their ideas out there and brings some attention to balance
The last BBB was in part motivated by the Weapon Rebalance Mod and while my thread is far from the level of work of that mod, it had the same motivation: to cause people to think about balance.
I understand where you are coming from even though the effort required to change the core game principles would likely be monunmental compared to changing some values for current talents.
Iām with you on the topic of making the underlying design better, that would be the best option.
My post was aimed at working with what we got at the moment, tweaking small things to fit the existing game instead of coming up with a full rework of basically almost every concept.
Generally, it is easier to fix a thousand tiny things than it is to redo the full package.
Compare it to changing the roof of the house instead of rebuilding it from scratch - as unstable as the whole house might currently be.
On base cata, base Slayer ult staggers some elites. Crunch enables it to stagger almost every elite. So no boss stagger and less potent stagger versus some elites if going with base Slayer jump aeo stagger level.
Exact details can be determined as seen fit, e.g. no stagger vs CW overheads, or vs CWs in general and so on.