The Havoc de-rank mechanic creates a lot of toxicity. A "Practise mode" might help

Havoc can be pretty toxic and enforce “meta” play, which sometimes isnt that fun. This is all because of the de-rank mechanic.
I feel like Havoc should have a “Practice” toggle that gives the ability to choose the level. That way, you have regular Havoc and then a “Practice Mode” where you cant rank up or de-rank. It should be a simple toggle and have a clear symbol on the Party finder so people would know.

It would give a lot of room to mess about and have fun without any stress/toxicity about losing

6 Likes

That would help, but I’d rather we just skip to the end and just remove derank entirely.

11 Likes

Could be cool but perhaps a bit complicated to implement.

I’ve suggested that derank should only happen once per week at weekly reset, with infinite attempts allowed within the week.

I think this would have the same effect but with minimal effort for FS. It would allow people to experiment and have fun.

or get rid of the useless 39 ranks instead.

hardly anyone enjoys the “journey”, one wants to show superior schlong with the 40 tag.

hardly anyone even watches content below havoc40, so why bother creating videos playing havoc 34?

whoever runs along voluntarily with a sub 40 havoc title raises the question “why is he stuck there, aint he good enough for 40?”

so if it’s already a binary true/false situation with anything below the utmost maximum, why not treat it as a level above auric maelstrom?

you don’t see 39 additional difficulties there either :man_shrugging:

6 Likes

Make it three new difficulties equivalent to 20, 30 and 40 and allow quickplay, fatshark can shove their party finder where the sun don’t shine.

4 Likes

As @Index says: why do you think anyone would pick anything other than havoc40? Just allow a havoc40 quick play equivalent as @MadMartigan once ingeniously suggested and don’t touch the ladder/ranking system.

That stuff has a purpose and with every softening change it looses it’s mean to fulfill that purpose.

The only thing I would allow is to infinitely scale the levels up and hide them completely from the player. So you have one havoc level and when searching a group you are automatically only shown those with similar level.

2 Likes

Cause Havoc is just another one example of FS don’t understand how games work.

You have those types of ladder modes in arpg’s, because they are heavily gear based games with 100+ lvls, and so a long smooth power curve, etc.

In Havoc you don’t have that situation your character becomes stronger the higher you climb and challenges become crazier. So those 40 levels feel pointless to have instead of classic difficulties.

5 Likes

Retention has to be the reason. FS usually dig their heels in over this stuff.

That’s why I’ve suggested a compromise with the weekly demotion.

I just don’t believe they’d ever remove ranking.

And they’d get to call it something cool like ‘Exterminatus’ too :blush:

3 Likes

The suggestion to pick a level is purely about having fun. Once you’ve hit max rank and don’t need the rewards/status, the only reason to play is that the difficulty is enjoyable. If you find the sweet spot at say Havoc 38 and just want to run it back to back with friends, why should the game force you to derank or lock in? Its not about ranking up, it’s about letting us play for fun when the journey is done.

3 Likes

I think the entire game should have a “”“”“practice”“”“” mode where you can choose whichever maps and modifiers you like.

Y’know, for fun!!!

:wink:

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thing is, there’s no “journey”.

time and again I cleared havoc 40 to prove the naggers wrong about full health / bullrush ogryn, time and again I’m back to square one.

the tag at this point is simply to shut people up in their ever quivering meta plothole as if their simplest way was the only one clearing the content.

speaking of content, since I upload my matches to my channel, what’s the point in <40?

people don’t watch the second place runner up or silver medal contender, they go for gold or skip ahead.

seen countless channels scraping by with sub 1000 views on a good havoc 40 run, so for all the time investment and effort, whats the point when clearing it by then became routine?

as for “fun”, it’s a subjective thing.

for me it’s reliably clearing a game at its hardest difficulty and getting more “elegant” at it as time goes on.

havoc spoils that by having to deal with people/party finder a good portion of the “gametime” instead of just hopping into it like auric maelstrom and get :poop: done.

you fail, you try again, nothing major lost.

but looking 15 minutes plus for “rejected” when you know you’ve done probably more successful hav40s on your own terms than the one shivering his timbers?

nah, them folk ain’t worth a second of my time to be honest.

hav40 should have a random only mode

no coms,

no “loadouts”

just 4 dudes seeing how far they get, period.

if the team clicks its a win, if not it usually fails below the 10 minute mark, 5 less than grueling yourself through that damn party finder.

that’s time won in my book since party finder groups still fail AND you wasted your time “applying” on top of that. :man_shrugging:

as for the “getting carried” aspect I put money on the bet a majority of “premades” got that one real life friend that sucks ass but they don’t want to upset him so he’s “on board” by association.

otherwise I can’t explain the hordes of hav40s falling over in the second or third room in an auric maelstrom free for all, when no one minds the other dudes :thinking:

2 Likes

You are so close to understanding why there is a derank mechanic. Keep it up!

You certainly have a point, but I guess that’s just not why I personally play. I just play to have fun testing my skills or trying out new builds, and the party finder “meta” players just don’t want that as is. A quick play or random selection option would be pretty nice for that aspect too ig​:fire:

2 Likes

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