The game is extremely stingy with some classes.
Comparison between my mate and I who began at the same point, after 22h of play time and reaching lvl 26:
I play a zealot, and have only seen the same small lot of weapons, my loadout only changed once every few hours
My friend plays Veteran, and has seen a lot of diversity and new weapons as he leveled up. He’s been swapping around things and trying out stuff steadily.
End of game rewards are unexistant. Level up rewards are inexistant.
What’s the point of having trinkets boosting drop rates if the drop rates are 0.
Through a good 50 games now, I have only seen perhaps a handful of drops that way. And when they do it’s ONE item.
Lastly shops:
-Rotating shop is… boring. It’s a time gate for our gear instead of being rewarded for play. I’m just waiting for the shop to reset too often.
-Requisition shop is a joke: 15 grims for 200 coins when it costs over 2k to get a purple that is under my level? HAHAHAHAHA
Missing from the beta:
Crafting > might appear at level 30… but damn.
Loot
I say so coming from Vermintide 2, where the level up experience, despite being rather boring, still offered tons of weapons to try out.
All of this said, game isn’t released yet so this could not be the “vision” they are going for. But at the point the game is ready to launch so I don’t know why basic things like loot wouldn’t be included
And things could be further fixed if they happen to be a bug