# The door spawn system results in specials spawning literally behind players

**URL:** <https://forums.fatsharkgames.com/t/the-door-spawn-system-results-in-specials-spawning-literally-behind-players/66305>\
**Category:** Gameplay Feedback\
**Created:** [December 6, 2022, 3:07pm UTC](https://forums.fatsharkgames.com/t/the-door-spawn-system-results-in-specials-spawning-literally-behind-players/66305 "2022-12-06T15:07:16Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![SlenderBarracuda](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/slenderbarracuda/32/35536_2.png) [@SlenderBarracuda](https://forums.fatsharkgames.com/u/SlenderBarracuda)\
**Post date:** [December 6, 2022, 3:56pm UTC](https://forums.fatsharkgames.com/t/the-door-spawn-system-results-in-specials-spawning-literally-behind-players/66305/2 "2022-12-06T15:56:50Z")

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This is bad, them spawning right on top of you with no door is worse.

> [@Teleporting enemies at my back in empty rooms](https://forums.fatsharkgames.com/t/teleporting-enemies-at-my-back-in-empty-rooms/58105):
>
> As the title says, it’s really frustrating, when the game teleports enemies at our back. Many times, we clean a room or get in an empty room, check for crates, turn back, and 1 or 2 enemies right behind our back. Same with corridors, or paths where we just came from. Nobody is there, but after 3 seconds, something hits my back. I turn around and a single pox walker tries to kill me. Where did he come from? In one mission, I killed 3 or 4 enemies and nobody was around, went straight for 2 met…

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