Up to Fatshark if they want to make a Totally Objective Survey, y’know?
In the meantime…about 80% of respondents chose a negative option.
Up to Fatshark if they want to make a Totally Objective Survey, y’know?
In the meantime…about 80% of respondents chose a negative option.
80% from a heavily biased selection.
I’m sure that Chunky Carcharhiniformes already have enough information from sales that a survey isn’t necessary.
Either its selling well enough and why “fix” what isn’t broken?
Or it isn’t selling well, but why put in more effort and resources without a guarantee that it will sell better?
I don’t like their current model, but that doesn’t matter as long as it works on a few whales
I haven’t read through the whole book and I know it this wasn’t the intent at the start, but is there already something in there somewhere about lack of bosses?
Crazy to me that in VT2 we got at least some sense of campaign progression with the bosses at the end of each act plus the 2 in Skittergate. Plus most of them had unique mechanics.
Took us over a year post release to get a real boss fight that wasn’t just “Skaven warboss with a gun and overshields.”
RIP Bundysnatch Hurplespurple, you were a real one.
edit - You know what, I actually just want an NPC with as silly as a name as his was. Was fun to see his name in patchnotes like “Bubblespit Halleberry”
There has not been, actually. Considering this is more of a ‘this isn’t fixed’ thing than a ‘we want x feature’ thing, it’s not surprising.
I mean yeah, that describes sir Ragnarok101 fairly well, depending on your definition of ‘gremlin’. I consider it a compliment myself.
Oh it certainly is, said series’ community call that character a gremlin with nothing but fondness.
– Ragnarok trying to explain to users the difference between a grudge and a complaint, colorized
I don’t know how they missed the idea to let us customize characters’ rooms in DT with banners, trophies, weapon rack, etc. Since characters have their rooms in V1&2.
Such an easy way to bring some cosmetics to grind and add MTXs. Slap photomode and you have community being involved in marketing, sharing screenshots on media. People love dat “look at my drip’n’basement” stuff.
Bruh I would be playing nonstop if there was a wealth of room items I could buy at the commissary or get as an additional mission complete rng drop.
Imagine you start in a shitty room as lvl1 character - empty bowl, rats and roaches, dying light, a prison cell basicaly. And on lvl 30 you have a decent room with holo screen/window you can see Atoma. Yeah, well in DT2 maybe.
I don’t know if it’s directly mentioned here but I’m about to form a grudge of my own about how they keep creating new content only to cycle it out later under the live service model.
I think at this point there is soon more content that has been removed from the game than there is content that is currently accessible in the game. Think about it.
Here’s a list of modifiers we lost and don’t have access to anymore:
That’s 9. I might be forgetting something but that’s what I got off the top of my head. So we lost these 9. Havoc has 4 modifiers now. Aurics have like… light’s out, fog, poxgas, dogs, snipers… so 5? Auric maelstrom has those same ones and also gets melee only, nurgle blessed and monstrous specialists, not counting nothingburger modifiers like "more barrels. So that leaves us at something like 12 modifiers in the game while 9 have been removed from it.
One more rotation and this game will unironically have more removed content than currently available content. Does nobody at Fatshark see anything wrong with this lol. Why is half the content in this game that took dev time to create NOT AVAILABLE TO PLAY?
A damn community service for sure.
Y’know what, adding this one because it’s really damn annoying.
It’s under the Output section
I am so mad we don’t get more modifier rotations on like, the auric boards. Also, no new Maelstroms either, despite those being so dang modular and all.
Removing twins ambush cause narratively we killed them in Orthus Offensive is sooo dumb, i just can’t. Orthus is a dead chunk of content, and even if it wasn’t who cares.
Watch it buddy, that’s one of my favorite modifiers. Would love to see it outside of maelstroms.
Orthus needs to have been turned into the campaign mode, but I guess whoever coded that left or something because every ‘campaign’ mission since then has been Standard RNG Rotation stuff.
They should at least show up every Halloween or something. “Ghosts of the Past” and all that warp wibbly wobbly.
There is a problem with maps like Orthus in such games like DT, where bosses don’t drop unique loot or loot at all. If it’s not rewarding enough for the time it consumes, people will not replay it.
If you make boss fight challenging with high wipe chance, people will not grind them. An ok solution would be make it a seasonal thing. Like every 1-3 monthes there is a new mutator for that fight and new reward, like…ahem…color schemes to dye cosmetics…ahem.
In V1 there were objective based arena maps and they weren’t popular, cause time/reward inefficient.
Dropped this, if y’all have feedback lmk
Also normal Lights Out modifier on the normal board doesnt appear anymore.
I dont know if it still appears on normal Maelstroms tho.