# The Balance Problem

**URL:** <https://forums.fatsharkgames.com/t/the-balance-problem/82417>\
**Category:** General Discussion\
**Created:** [August 14, 2023, 2:53am UTC](https://forums.fatsharkgames.com/t/the-balance-problem/82417 "2023-08-14T02:53:00Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![dsensation911](https://avatars.discourse-cdn.com/v4/letter/d/e480ec/32.png) [@dsensation911](https://forums.fatsharkgames.com/u/dsensation911)\
**Post date:** [August 14, 2023, 3:16am UTC](https://forums.fatsharkgames.com/t/the-balance-problem/82417/2 "2023-08-14T03:16:00Z")

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There’s already numerous threads about breaking the locks. I guess another one can’t hurt.

> [@The solution to the lock problem](https://forums.fatsharkgames.com/t/the-solution-to-the-lock-problem/82240/31):
>
> A system where you keep something that has no importance, here crafting and currency, is the worst you can do. In fact, you can test everything you want… The only restriction is that it is rare to get a perfect weapon. And also, what do we call perfect? One of my best weapon is a 369 SMG with pinning fire T4, blaze away T3, unyielding T4 and Maniacs T4. I can change, on it, blaze away and unyielding. Worst modifier is ammunitions at 63% and it has 77% damages, 70% stopping power and 80% coll…

> [@Simply another "Break the locks" topic](https://forums.fatsharkgames.com/t/simply-another-break-the-locks-topic/79871/1):
>
> #breakthelocks That is all.

> [@Idea For Breaking Crafting Locks](https://forums.fatsharkgames.com/t/idea-for-breaking-crafting-locks/81134):
>
> So this idea may possibly be in the works already, but in case it isn’t: Breaking a lock should cost the amount of Plasteel/Diamantine it takes to upgrade an item to Transcendant. ( ie. 678/287) Once a Lock is broken, a Lock is placed on all other perks, meaning you have to sacrifice the same amount of resources again if you wish unlock those. Only one perk can be unlocked at a time. For Curios, breaking a lock additionally comes with a reset on all the Resources it takes to Reroll. Meaning i…

The list goes on and on…

My suggestions to Fat Shark below:

If Fat Shark won’t allow players to break the locks. Can we at least have it so we can choose what perk or blessing we get after we made the decision on our chosen perks/blessings?

For example if I have an item with a locked perk and blessing but they are Tier 3 (i.e. 20% unarmored, 8% specialist dmg, t3 headtaker, etc) I am fine with keeping those locked at tier 3, if at least I can choose what perk/blessing I can have those be.

In this way, those crazy people that like to min/max they can still hunt for those items and get Tier 4s on both blessings and perks. And then on the other end it would be helping those who are casual players and can’t put in all the time.

* * *

If Fat Shark can’t do the option above . Can we have a way to upgrade the locked perks/blessings in some way or fashion via materials like Diamantine, Plasteel, or Ordo Ingots?

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