Team Composition Legend/Cata
This guide is aimed at giving people moving up to Legend/Cata a better idea of how to choose better and more synergistic builds for your team. Missing roles can lead to being overwhelmed by a certain type of enemy and cause wipes.
For ease of explanation I will use a basic idea of what may be needed in your team:
Special killer- A long range sniper, who tries to find space in which to kill Specials. E.g. Gutter Runners
Frontline- A tankier career who tries to take Hordes head on and CC/screen them in place
Elite killer- Someone to deal with the armoured Elites (especially Chaos Warriors)
Melee clear- Someone who can do a lot of damage in melee, and can also offer screening/CC when needed. They can stay close to the Frontline and clear their sides so that they don’t get surrounded.
Monster killer- A build that has a lot of Monster killing potential, or is able to survive the Boss while people deal with other enemies
Horde clear- A build which can clear lots of enemies usually from range
Support- Someone who can offer beneficial buffs/gameplay changes to others
Which of these you are depends on your Career, Talents and Items. Weapon choices matter greatly, and their strengths will define which role you can take. Knowing which build to choose for your team is learned by experience.
While most Careers can fill multiple roles, it’s important to know what your main job is, and prioritize it as much as possible. Focusing on your role will make your teammates roles much easier. It also prevents problems like the frontline having to back off from the Horde to kill Specials.
Here’s a good example of a composition with all roles filled (their main roles are bold):
Longbow – Special killer, Elite killer, Monster killer
Mace(s)/Drakefire Pistols - Frontline, Melee clear, Elite killer, Special killing
Witch Hunter Captain:
Rapier/BoP - Special killer, Elite killer, Melee clear, Monster killer, Support
Fireball/2H Mace – Frontline, Special killer, Horde clear, Monster killer, Elite killer, Support (Temp HP Talent)
Learning your teams strengths and weaknesses will help you determine who is better for what job, and playing with them will eventually teach you what they’re capable of. Bouncing your builds off each other to make a good composition is part of the fun in this game.
Calling your roles before a match is extremely helpful, and playing as certain Careers doesn’t always mean you’re filling a specific role. Please be vocal about what you intend your build to do.
This may seem obvious to people who play in a premade while on VOIP, but Quickplay doesn’t always give people time to discuss ideas or give suggestions. This makes the learning curve for solo players in QP longer than in premade groups.
With this in mind, when joining Quick Play, you should always take a build with a lot of versatility, too many of one role can cause a wipe.
What is Screening?
Screening is the term our group has come to describe blocking enemies in front of a ranged Career, or someone who doesn’t have the ability to hold Hordes alone for longer durations. Other ranged Careers can do this for each other depending on the situation. Weapons with higher Cleave, Stamina for pushing or CC in general should prioritize Screening when necessary. Using pushes on enemies at the sides is also a form of Screening.
There’s a Horde in front, but also a Pack Rat on it’s way. Unchained and Waystalker are together. Either the Unchained should stop shooting fireballs and hold the Horde, so that the WS can kill the Pack Rat, or the WS should Screen for the Unchained instead.
This is different to Frontlining, as it’s usually done very quickly for short periods of time before both people revert back to their usual job or both switch to melee for more safety in dealing with the Horde.