Team Composition Legend/Cata

Team Composition Legend/Cata

This guide is aimed at giving people moving up to Legend/Cata a better idea of how to choose better and more synergistic builds for your team. Missing roles can lead to being overwhelmed by a certain type of enemy and cause wipes.

For ease of explanation I will use a basic idea of what may be needed in your team:

Special killer- A long range sniper, who tries to find space in which to kill Specials. E.g. Gutter Runners

Frontline- A tankier career who tries to take Hordes head on and CC/screen them in place

Elite killer- Someone to deal with the armoured Elites (especially Chaos Warriors)

Melee clear- Someone who can do a lot of damage in melee, and can also offer screening/CC when needed. They can stay close to the Frontline and clear their sides so that they don’t get surrounded.

Monster killer- A build that has a lot of Monster killing potential, or is able to survive the Boss while people deal with other enemies

Horde clear- A build which can clear lots of enemies usually from range

Support- Someone who can offer beneficial buffs/gameplay changes to others

Which of these you are depends on your Career, Talents and Items. Weapon choices matter greatly, and their strengths will define which role you can take. Knowing which build to choose for your team is learned by experience.

While most Careers can fill multiple roles, it’s important to know what your main job is, and prioritize it as much as possible. Focusing on your role will make your teammates roles much easier. It also prevents problems like the frontline having to back off from the Horde to kill Specials.

Here’s a good example of a composition with all roles filled (their main roles are bold):


Longbow – Special killer, Elite killer, Monster killer


Mace(s)/Drakefire Pistols - Frontline, Melee clear, Elite killer, Special killing

Witch Hunter Captain:

Rapier/BoP - Special killer, Elite killer, Melee clear, Monster killer, Support


Fireball/2H Mace – Frontline, Special killer, Horde clear, Monster killer, Elite killer, Support (Temp HP Talent)

Learning your teams strengths and weaknesses will help you determine who is better for what job, and playing with them will eventually teach you what they’re capable of. Bouncing your builds off each other to make a good composition is part of the fun in this game.

Calling your roles before a match is extremely helpful, and playing as certain Careers doesn’t always mean you’re filling a specific role. Please be vocal about what you intend your build to do.

This may seem obvious to people who play in a premade while on VOIP, but Quickplay doesn’t always give people time to discuss ideas or give suggestions. This makes the learning curve for solo players in QP longer than in premade groups.

With this in mind, when joining Quick Play, you should always take a build with a lot of versatility, too many of one role can cause a wipe.

Additional info:
What is Screening?
Screening is the term our group has come to describe blocking enemies in front of a ranged Career, or someone who doesn’t have the ability to hold Hordes alone for longer durations. Other ranged Careers can do this for each other depending on the situation. Weapons with higher Cleave, Stamina for pushing or CC in general should prioritize Screening when necessary. Using pushes on enemies at the sides is also a form of Screening.
There’s a Horde in front, but also a Pack Rat on it’s way. Unchained and Waystalker are together. Either the Unchained should stop shooting fireballs and hold the Horde, so that the WS can kill the Pack Rat, or the WS should Screen for the Unchained instead.

This is different to Frontlining, as it’s usually done very quickly for short periods of time before both people revert back to their usual job or both switch to melee for more safety in dealing with the Horde.


Oh a guide for the newer ones?

Not bad, i think it explains a division of roles straightforwardly and clearly, have an upvote^^

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Yeah, I’m going to change it a lot. They have to approve these, so I didn’t get chance to trim it down in 100 edits. :stuck_out_tongue:

I don’t think anyone playing cata need guide xd I mean team comp is only needed when you doing helmgard challenges or something like that (maybe cata deeds too but still don’t think that is needed)

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That may be true, but this guide was very clear at the start:

It is not aimed at experienced Cata players (although you may never stop learning).



It’s also supposed to help people learn similar terminology, especially for people who aren’t playing on VOIP or are playing solo.

I still need to reword a lot and add a deeper explanation of screening.

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Never heard that anyone use t hat terminology ingame, it was sniper or nuker nothing more in term that its not obvious from just name itself

Words aside, I’ve thought about the game in this way as well.

A careers role is defined by talents and weapons(i.e. Battle Wizard can nuke or frontline very well depending on kit).

However, you cant depend on any career doing anything. That player behind the career matters.

That said, IF you are a good player, you need to think about what you can do to move your team forward and what causes the most wipes and fill that role. Then you will help the most.

For me Horde clear and special clear are the two crucial elements. The best players say special clear is THE key, but on Cata or higher C3O for example. . . horde frequency and density can stall your progress through a map if you dont have appropriate horde clear.


Great guide, teams that understand playing to their strengths work better than those just floating around.

That said I think if you notice a special kill it. Dont trust that your team will do it. I’ve seen countless wipes because too many specials spawn and everyone expects the special to be killed by someone else.

So play your role but be aware and be flexible to fill in if the plan isnt working for that encounter

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Mercenary, Witch Hunter Captain, Ironbreaker, Shade.

You’re welcome.

What do you mean?

Oh. Certainly.

So mercenary is a melee powerhouse with aoe cc+party temp hp and damage reduction. He basically works as a battery for the team and has amazing sustain in melee. Most weapons work but recommended ones are the executioner sword and halberd. For ranged go with your own personal preference. I like the handgun to snipe specials from afar.

Witch Hunter Captain is almost the same as mercenary. He has great melee sustain with a aoe cc that adds crit for increased team dps. He also works as a buffer/debuffer with his triggers like marking enemies for benefits and increased dmg. With a WHC in the team. Nobody needs to use shrapnel on their trinkets besides maybe the WHC himself to maximize dmg increase vs patrols. (Like tossing a fire grenade to debuff them). As for weapons I prefer the duals and brace pistols. But I’m certain whatever you’re most comfortable with works too.

Shade is the murderer of the team. While Merc and WHC can pretty much handle themselves very well they do an even better job together in sync. Add a Shade in the mix and you have a heavy hitter that can fight with ease with the Mercs and WHC support. Not to mention the fact that Shade can pick off key targets like chaos warriors or bannermen with ease. Also works on specials. Not to mention how quickly a shade kills a monster boss with the assistance of a WHC debuffs/buffs. Dual daggers and short bow. All the way :wink:

Ironbreaker is the most important class in any team. Especially since the IB with correct setup and talents literally carries the entire team. An IB with dual maces, barkskin necklace and the talent that reduces taunt cool down is just to OP. You can pretty much taunt every single time. Horde coming at you? Go right in and taunt. Patrol? Taunt. You get the taunt back so fast you can use it at every encounter.
Oh and ofc during taunt the IB takes 50% less dmg. Combine that with his default 30% reduction and an additional 40% from barkskin. Yeah, you never have to block. You just hit back and win. So with a good IB the rest of the team hardly gets hit at all during larger encounters like hordes or patrols.

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I must admit. You have a fair amount of knowledge in the dark arts of necromancy.


It’s a Player Guide, so I don’t think necroing counts. :slight_smile:

I forgot to mention that with the setup I suggested there are no ranged focused classes. So no risk of having 1 ranged class being picked off from the fray since the entire team is running a brawler comp. No need to worry that much about friendy fire either.
You can ofc do slight changes like using unchained instead of merc.
Or one of my current favorites. Battle wizard with bolt staff. Just let your imagination run wild.
All I can say is. This setup
Mercenary, Iron Breaker, Shade, Witch Hunter Captain does not have any issues with specials or even ranged specials.

Also I would prefer to not be associated with Necromancy. Especially since I know what Saltzpyre would do if he believed I worshipped such heresy.


At least on Cata it’s not THAT easy sadly. xD But he really is tanky as frick. Or replace the hammer with Axe+Shield and spam the sh*t out of that 1st heavy -> push -> repeat and with a good choke point you can easily hold the whole horde (excluding bosses and CW) yourself. You’ll never kill them yourself, but you sure as hell give the rest of the team any time they need.

Had a pretty funny situation when I was trying to do my first Skittergate Cata run with a friend. The finale came down to me with IB Axe+Shield vs the entire finales space worth of enemies. Because I killing them slower then they spawned, after a good 5 to 8 Minutes alone in the pit I could literally hardly circle around anymore since every free space was taken up by enemies, but it took what felt like an eternity for them to finally take me down, since I couldn’t revive because of Raskits spells. Then came back and whiped the floor with them with Zealot and a highly specific flail build, but that’s a different story. Some of the most fun times I’ve ever had in this game.

Edit: Recently talked to the friend about this and he made a screenshot. Here ya go:

Lemmi just stop you here: everything will work (usually). If you play as a team and you watch each other’s back then you’d come on top.

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“5 months later”

In the knick of time!

Why not join the Fatshark Discord