The BBB has been great, and is continuing to be great, but i still had some personal talents/builds which i have my questions by and would like to see adressed in this BBB. while fs is doing such a good job.
I’m not gonna propose changes to these, otherwise it will be an endless discussion on what the best way would be to change or fix these. I’m not gonna stop anyone commenting on this tho, so feel free to propose your changes or ideas.
Walk it off: Gives 40% damage reduction to the entire party + temp hp. Personally think this is a very strong talent. Which kind of eliminates talent choice.
Ready for action: This removes too much, maybe if it didn’t remove temp hp or gave 40% less temphp it would maybe be more competitive with walk it off.
Master huntsman: Very huge rng as alot of players on these forums have already mentioned. Unless you are playing on low twitch numbers or something. But i think a talent shouldn’t be usefull purely on 1 optional gamemode.
Slayer’s level 10 talent row is a ‘no choice’ row. This isn’t automatically a bad thing, but personally i would like there to be a choice. (this is a very personal issue of mine, not really a bad thing)
Foe feller: Using 5% attack speed over cdr on reload or last resort seems like a lazy talent. It’s a bit like slayer’s talent above where you just take this if you plan to, not shoot alot with ranged, don’t wanna go melee only. There are probably players who use this very effectively and build for attack speed. not for me personally.
Waystalker: Multiple issues i have with waystalker: Strong ultimate; Low cdr; insane range regen; hagbane. One change to either one of those things could fix waystalker, but i don’t know what it should be. (i’m sure they shouldn’t nerf hagbane, as thats not the issue)
Shade Bloodfletcher: A High risk, high damage, melee assassin that has acces to ammo on backstab (which is easy to do) is just wrong. If Fatshark doesn’t want to remove bloodfletcher, atleast make it so that i cannot just spam lefclick on a bile troll’s back and get all my ammo back in a matter of seconds. The issue bloodfletcher enables is hagbane usage, which covers shade her weaknesses + DD’s Weaknesses. (again, hagbane is not the issue).
Cloack of mist on shade: Correct me if i’m wrong, but this doesn’t get used anywhere. If there are any shade main’s who are reading this, i would love to know a use for this talent. If a fatshark devs reads this and knows the pickrate of this talent, i would also be happy to know. Giving up your damage for more invis doesn’t seem worth it to me, personally.
Handmaiden invis talent: I know the opinions are pretty divided on this one on these forums, but this is just a personal thing i dislike, which i thought i should atleast mention again.
- Ultimate talents: - I shall judge you all: Good talent, but with the current row it’s just not worth taking i think.
- Fervency is more of a personal issue i have with it. Being able to ult and light swipe a patrol to death (which shouldn’t be killable by just ulting once, maybe using potions and stuff, sure or 4 ults, not one) because of whc’s passive.
- Unending hunt: should require more enemies hit, as it’s very easy to get the full refund.
- Flense: Flense is currently more dps then deathknell, on hordes. Which doesn’t really make sense to me, as high skill or more effort should give you more damage then just attacking into a horde. If deathknell is meant to be higher dps then flense in single target, then i could see it staying like this.
- Zealot’s damage affecting his ranged weapons.
- Unbending purpose: Get’s outclassed pretty hard, unless i’m unaware of a specific +5% power bp.
Fire sword: High stagger, high damage, pretty big stagger area is already strong. Combine this with famished and i would dare to use the word, ‘op’. I don’t know what needs changing here, both the talent and the weapon are strong individually.
Volan’s quickening: As i’m a pretty big sienna fan, i would love to be able to choose a 3rd ult talent. It’s always burnout, even burnout outclasses kaboom in my opinion, but i know there are alot of sienna’s out there who enjoy using kaboom, so i’m fine so let it stay in the game for my fellow sienna’s.
Pyromancer: Having high ranged crit is fine, but having close to 100% Melee crits is not good, coming from a pyro main. It does allow for pretty fun melee builds on her, but i don’t know if it should still exist. tweaking it down or removing it might push me more towards playing unchained.
I have recently seen the question pop up if Bounty hunter ultimate is supposed to give back 80% cdr instead of 40%. I don’t have an opinion on this really, but i thought it would be good to include it, if it was an oversight.
Thank you for reading. Great BBB so far.