# Survivalist nerfed. Can we have a shooter class?

**URL:** <https://forums.fatsharkgames.com/t/survivalist-nerfed-can-we-have-a-shooter-class/93838>\
**Category:** Gameplay Feedback\
**Created:** [April 23, 2024, 5:56pm UTC](https://forums.fatsharkgames.com/t/survivalist-nerfed-can-we-have-a-shooter-class/93838 "2024-04-23T17:56:39Z")\
**Posts on this page:** 1\
**Showing post:** 8

<div class="post-metadata">

**Author:** ![Nish](https://avatars.discourse-cdn.com/v4/letter/n/9dc877/32.png) [@Nish](https://forums.fatsharkgames.com/u/Nish)\
**Post date:** [April 24, 2024, 3:10am UTC](https://forums.fatsharkgames.com/t/survivalist-nerfed-can-we-have-a-shooter-class/93838/8 "2024-04-24T03:10:01Z")

</div>

> [@Kambrin](#):
>
> With Survivalist Vet I’m almost entirely unlimited and can shoot at pretty much every situation. I whip out the melee weapon only for stuff it would be absurdly inefficient to shoot at, like lone ambient enemies or the remainder of a horde after the massed up ball has been blasted.

Well our experience clear doesn’t seem to match. Not in the slightest.

> [@Kambrin](#):
>
> I’m a bit tired of auraless vets blasting their plasma gun into lone poxwalkers then going OMG WHY WAS THE AURA NERFED WOE IS ME ETC

I’ve been mainly running smoke build on Vet with plasma in mostly, even made a post about it [here](https://forums.fatsharkgames.com/t/smoke-nade-build/88416) (it’s gotten a bit better with the tree change) at it’s heavily a hybrid build where you actively melee a lot, so IDK what you are talking about.

I just like shooter playstyle too and I don’t get why we can’t have that, and I’m also not getting while shooting some ambient poxwalker is a problem at all, not like we have much of those in AuricSTG+, mostly just ambient groups of 10+ gunners with like 40 shooters.

---

_[View the full topic](https://forums.fatsharkgames.com/t/survivalist-nerfed-can-we-have-a-shooter-class/93838)._
