Sure shot no longer generates from walking 50m
Sure shot now generates from hitting headshots
Hitting a headshot does not remove a stack and still adds on more
One headshot generates one sure shot
Reset no longer exists
Reset is now reverted back to the old cooldown talent
Fast track now instead has a 50% chance to generate a second sureshot stack when hitting a headshot
During ult, headshots give two stacks of sure shot per headshot, and there is a 50% chance of not consuming a stack of sureshot on body shot.
Blunderbuss now has a single pellet always go down the center
For counting headshots for effects, only this shot is considered without sureshot
Headshot damage of the other pellets is unaffected
Sureshot still applies headshot on the other pellets
Middle pellet is the only one that can generate sureshot and prevent the use of sureshot
Headshot effects from sureshot from other pellets are still applied
Huntsman to me should be a high skill high reward class, and sureshot in its current form really screwed with that idea. I understand the intention of lowering the skill floor and need to use aimbot, but the current implementation is weird and encourages dumb things like walking in circles to build stacks.
Instead of being based on distance walked, hitting headshots actually rewards good aim and still lowers the skill floor to not requiring aimbot to be effective at huntsman since aiming a little low isn’t the end of the world but there is still a penalty for not getting the skill shot, and hitting headshots for more headshots fits the idea of a huntsman better.
Reset was a broken idea. It saves like 3 minutes of walking around on a 40ish second cooldown, and you can refill stacks on demand. Bad fatshark. It also created the current bluntsman problem where headshots are way too easy to get.
I believe sureshot should have some interaction with ult, and I think this would do fine. The consumption change is debatable, but I think headshots should generate double stacks of sureshot during ult.
The level 30 talents on huntsman are actually on equal par with each other, and I personally use cooldown the most. I haven’t seen much discussion on these talents, so I only have my opinion to go off on. In my opinion, the increased duration could do with a slightly longer duration.
Because sure shot is no longer generates from walking, fast track needed to be changed, and I originally debated whether or not 2 stacks or 1 stack should come from a headshot, but I think this solution of 1.5 on average from a talent is actually quite fair.
Blunderbuss needed to have some changes to actually reward aim and going for headshots, so those changes would do quite nicely. This isn’t actually a complete nerf, and the current bluntsman can exist provided you have aimbot, but this is the top of the skill ceiling and is something that is meant to be attempted to be obtained. Although, this could still be broken, and the blunderbuss, sureshot, or their interactions can be tweaked.
TL:Dr: click on heads to make not clicking on heads okay. Reset is dumb. Git gud