# Suppression is underpowered

**URL:** <https://forums.fatsharkgames.com/t/suppression-is-underpowered/57007>\
**Category:** Gameplay Feedback\
**Created:** [November 19, 2022, 11:20pm UTC](https://forums.fatsharkgames.com/t/suppression-is-underpowered/57007 "2022-11-19T23:20:34Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![bendking](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/bendking/32/26093_2.png) [@bendking](https://forums.fatsharkgames.com/u/bendking)\
**Post date:** [November 19, 2022, 11:20pm UTC](https://forums.fatsharkgames.com/t/suppression-is-underpowered/57007/1 "2022-11-19T23:20:34Z")

</div>

Despite the tutorial encouraging you to suppress ranged enemies, it seems like the radius and power of the suppression effect are both quite small, to the point of ineffectiveness. Personally, I simply ignore this mechanic altogether and focus on just killing the enemies.

Please increase both the radius and strength of the suppression effect. This would also help with non-elite ranged enemies being too oppressive at the moment (especially at higher difficulties).

---

<div class="post-metadata">

**Author:** ![CapnPipsqueak](https://avatars.discourse-cdn.com/v4/letter/c/a587f6/32.png) [@CapnPipsqueak](https://forums.fatsharkgames.com/u/CapnPipsqueak)\
**Post date:** [November 20, 2022, 12:23am UTC](https://forums.fatsharkgames.com/t/suppression-is-underpowered/57007/2 "2022-11-20T00:23:15Z")

</div>

Locking enemies in melee is far more effective right now. I’ve noticed that, even when ranged enemies are somewhat spread out, if they’re part of the same spawn group they’ll all go to melee when you attack one.

It’s like they’re going “hey Steve is in melee Imma go help”. This costs effectively nothing, while suppression burns through ammo.
