[Suggestion] Rework Packmaster (and minor discussion disablers)

Despite there being people who will be hostile because they disagree with a suggestion or opinion, I’d like to think there are quite a few people who are willing to be constructive or civil. I find it sad that we as people naturally expect hostility now when offering something new or different.

I like packmaster as a special because it’s satisfying to dodge him and outplay the enemy. What I dislike is him phasing through a thick horde or boss and just casually pulling you through 50 enemies. This was primarily an issue because of hyperdensity. As of Fatshark’s new changes to address hyperdensity more, I still need to experience more gameplay with the recent patch to see if that’s enough to alleviate that problem.

The reason hyperdensity is a problem with enemies like packmasters is because they have a nearly impenetrable meat shield and can easily and safely grab for players again and again. The players have few counterplay measures against this, or none at all depending on the map and situation. Certain abilities or weapons can deal with this meat shield because all the meat in the world is irrelevant to them. Examples would be hagbane, flamethrower, conflagration, bombs, Handmaiden dash, Drakefire pistols, and so on. By alleviating hyperdensity you create more situations for counterplay and allow more weapons to potentially be effective against them, rather than useless.


Blightstormers are my most and only hated special because they too frequently allow for zero counterplay and can storm players with absolutely no consequence at times. No other special does this. I talked about this here:

Essentially, they’ll cast from unreachable, unpingable locations. Or they cast through objects. In the former, it’s unrealistic to kill them. In the latter, it’s impossible to(trueflight might get lucky). That kind of thing shouldn’t exist.

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