TL;DR passive for Zealot - when out of Stamina and above 10 green HP Viktor can push at the cost of 10 green HP
I‘ve heard a lot of negative feedback from Zealots toward the regeneration of green HP and healshare, as it reduces their buffstacks after going above 35 HP.
Since the BBB is the perfect place to test it, I have an Idea for a careerfitting passive that remedies (or even encourages) HP reg for the zealot while only slightly increasing potential burst damage:
While Viktor has no stamina left and is above 10 GHP he can still perform push/pushattack but at a cost of 10 GHP.
It fits his career, as he is a religious fanatic, reaching for his limits and then pushing further (pun intended)
One or two additional push/pushattacks arent a gamebreaking buff, especially since it takes 2.5 seconds of not pushing/blocking an attack to regain 1 shield (1.5 sec delay+ 0.5 sec per stamina)
But it would turn health generation into a plus on Zealot (and make natural Bonds actually a good pick for him) or at least preserve the current playstile of zealot without recoding how his talents work.
What do you guys think? Pros/cons of a passive like this?