Hey,
The new Subclass are very nice! The Basic Idea is good. (Talent balancing is a bit anOther Story, but most are fine).
This Idea is maybe a bit to Crazy and to much Trouble for V2 Balancing and to implemented.
This Suggestion, Focus a New Play Style for Assassin Liker, connected with maybe new Maps in some DLCs or maybe some little Map Change on this Released Maps. Or a Pre Idea for the V3!
I just try to Reflect the Potential what V2 give me, and i expand a bit
I know, exist just one Real Assassin, the Shade! but maybe the Slayer have for me too Assassine Potential, the Round Assassin
The Idea is, like extra Sneak jump sideways for hidden attacks and Scout.
Longer and shorter Passage for a Grp splitt Walk. (better options for better Positioning for the Shade)
Like, some Class can go on the Roof at some Town Maps, with some Jumps, Charge- Climping
Same like on Forest maps, way to jump up on Trees and can Walk on the fat Branch.
I make here a example with a Released Map: Halescourge:
(this Map give me the Idea about this Assassin way)
- The first Stage of Halescourge have a lot sideways at beginn!
{perfekt for some Boxes, Ladders, to go on Roof and jump to next Roof} - then come the First big “Room” (this Main Street with the “Cliff”)
{here have the Assassin to come down, or a way to go on this little Tower, and, next Sneak/Jump behind the Gate on a different way} - the Next Room is this bigger “Main Place” connected ( this with the Elevator)!
This Place have to the Mountain Side like a Gallery!
(exist a way to jump op on Chest, jump on the Roof, from the Roof up to this like Gallery)
{Assassin can to to the Gallery from the Mountain and jump down from the Gallery.}
After the Elevator come this big complex Town system, perfekt for jump way on Roofs, maybe sometime with goin in a little Room and like this.
As extra sneak way for Assassin Play.
On the Map: The War Camp, first Grim, exist too a lot Potential for Jumping, or the way to the 2 Tome, this Rocks on the side.
This Potential is see on a lot Maps, to make a extra Sneak, Jump mix Assassin Way!
(sure, exist then maybe a Graphic Problem, because, Player can see outside of the Map)
I know, exist a lot Problem with this Idea, because, Shade have not this Charge, so: how to close this way for the full Grp? and what is with Other Class with some Assassin Potential?
And what is with Spezial Spawn, like instant graber Leech, Assassin Rats?
3 Spontan Basic Balance Ideas: (but this idea are not Perfect)
1.Switch the max Jump or/and Dash to the different Class, Armored Class can’t jump so high… (so he cant take all Books then)
- Extra lvl 30 Talents to unlock “ShadowWalk” with some Subclass.
This Assassin way are like closed with DarkMagic, just Class with active ShadowWalk Talent can walk inside ShadowWays.
(no special Spawn inside DarkZone, just on transitional Zone to the NormalMapWay. So other Class can Help the Assassis when he are grabt from some Spezials)
3.Shade have to Activate the Active Skill for Pass this Wall.
(but this is to unbalanced, to much Focus on Shade)
So exist more extra Jumping Skill “Adventure” “Puzzle”, can be a funny way, so is the Jumping Puzzle not just for Books or go on some Save Spots.
Player have so a extra Option to Play the Shade or maybe another Class on a new Style on different Maps.
Just a Suggestion, i know is not Perfect but maybe as Inspiration for V3 or some DLC what i say at beginn.
Gruss
and no, i’am Main a Tank Dwarf Player, but i like the Shade!