# \[Suggestion\] Either improve bots, or sanction the bot AI mod

**URL:** <https://forums.fatsharkgames.com/t/suggestion-either-improve-bots-or-sanction-the-bot-ai-mod/26651>\
**Category:** Gameplay Feedback\
**Created:** [August 27, 2018, 1:53pm UTC](https://forums.fatsharkgames.com/t/suggestion-either-improve-bots-or-sanction-the-bot-ai-mod/26651 "2018-08-27T13:53:47Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![Goatamon](https://avatars.discourse-cdn.com/v4/letter/g/f14d63/32.png) [@Goatamon](https://forums.fatsharkgames.com/u/Goatamon)\
**Post date:** [August 27, 2018, 1:53pm UTC](https://forums.fatsharkgames.com/t/suggestion-either-improve-bots-or-sanction-the-bot-ai-mod/26651/1 "2018-08-27T13:53:48Z")

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Some of us like to play with bots sometimes. I’ve done so since VT1. Sometimes after a workday, I don’t want to play with other people. Sometimes I can’t be bothered to put together a premade group, and I’m not touching pubs with a ten foot clown pole.

But the way bots perform in VT2 is absurd. I’ve had bots endlessly (and fruitlessly) run towards warpfire throwers trying to melee them while getting burned to death. Bots refuse point blank to follow the player into a better area for fighting the boss, instead insisting on fighting a troll in the tiny little corridor at the start of Convocation of Decay. The general refusal to use ranged weapons on specials in particular makes my head hurt.

In VT1, the QoL Bots were significantly more powerful. Some say too powerful, but I don’t agree. They were about as good as decent human players. Okay, maybe the speed with which they put down specials was a touch overtuned, but aside from that, they were fine.

Even the Vanilla bots from the first game were not _this_ helpless.

Aside from the combat improvements, I’d definitely like it to be possible to force book pickups on bots.

Please? Pretty please?

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