Suggestion: Display Strike Team Curios in Lobby

Seems a surprising amount of people are only upgrading the visible items (weapons) in lobby, and going in with green/blue random curios. Then there are the 6 wound ogryns.

People should know so they can decide if they want to stick around or not.
edit: e.g. 2 wound, 1 HP, 2x blue and 1 purple but they have A.S.S. What’s that tell you? Crap like this is surprisingly common. Another lev 300 with unmodified perks on 2/3 curios and 1 weapon, I bet that 8% extra $ will save the day!

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come to think of it, that might be an even greater indicator of things go south than the loadout itself.

usually i don´t give a crap about what people use, nothing i can do about it anyways and i rather operate on my top level gear than compensate for something they might or might not lack.

but this here reminded me of wednesday´s match with my buddy just pointing via discord : did you see the wounds on them dudes?

from that point it was clear to brace for “impact” followed by rage-disconnect and hope for someone more apt to take their places.

so yeah, wound-patrol might be a bigger red flag than low level with blue gear.

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Id’s say they’re on-par.
Had a 6 wound ogryn last night before I posted, normally I’d leave but I was curious. It went as well as you’d expect but fortunately they left very early on after then went down like a sack of ogryns.

It’s a slap in the face when I realized how many were relying on curios not being seen in the lobbies and make zero effort. I’m not sure what they think the blue curio with extra curio rewards (ironically) and mission XP does for them, but it’s clear they don’t care.

If they made zero effort then I don’t feel like I should make an effort to play with them either and would like to the option to remove myself from the equation without wasting additional time.

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I’m not opposed to it, the more info the better if you ask me.

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sometimes there’s beauty in it, like a perfectly choreographed accident.

but mostly its just bubba and jimbob doing ungodly things to the possum.

only the possum this time has a yellow zit on the back and is returning the favor :rofl:

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This is ridiculous. You get a combination of good and bad players that’s normal.

Exactly, and I’d like to avoid the 6 wound ogryn and 3x green curio level +100 vet ahead of time. I agree, it is ridiculous to go into damnation aurics and more often maelstroms with these players and normal to want to not waste time on that lost cause. These people clearly have no consideration for the team and have solely relied on being carried, I’d rather not contribute to the problem or be an NPC in their solo game by opting out.

You can stay in the map with them, if you like. People deserve to know if they’re going to be wasting their time.

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I doubt many changes will get included on the grounds that they ‘help good players identify bad players so they can leave unappealing lobbies’.

I’d really appreciate a lobby screen for quickplay which shows load outs and team comp before you jump in, a la helldivers. If it shows curios more the better.

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the 6 wound ogryn… when you see that, you know that the contract “no death in a mission” won’t be fulfilled…

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More like help struggling players identify bad players. I don’t think good players (at least mindset wise) mind that.

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they do.
there´s only so much fun in carry until it tips over into frustration.

briefly its like watching a monkey with a gun, cute and funny.
but after the 100th time of wasted effort without even the tiniest learning effect you just leave em be.

why is there an obligation to make up for peoples missing effort ?
i sure don´t in my everyday life, why should i in my passtime ?

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No no no you silly karkin’ space goose you missed the

More like help struggling players identify bad players.

part, ergo ipso facto, you’re a bad player. If you were a good player you wouldn’t mind.

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i´m so much more relaxed for being that in this kind of definition instead of the mule for freeloaders.

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:face_holding_back_tears: :rofl:

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cmon let us have some fun too, back´s hurting already from a rough weekend.

a miracle i still got enough material to upload to fill this week :crazy_face:

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Enjoy playing with new players. :face_holding_back_tears: :people_hugging:
An easy game is never a fun game.
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fresh lvl 30
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heartwarming,

now where´s the adress i can send you the 15 weekend warriors with learning issues and napoleon complex yapping while downed or standing in the line of fire in the meantime ?

oh and clinging onto medkit and ammo crate seemed to be a weekend “penance” as well.

honestly, i don´t send people packing that are willing to learn AND got potential :+1:
if there´s hope for improvement or effort put in from the other side i´m more than willing to help.

but despite my willingness to provide “puppy protection”
usually i end up with:

oh, found live footage from yesterdays chasm logistratum finale :rofl:
image

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Congratulations, you carried a player who probably should have been learning the ropes in reg damnation to make it more fun for you.

What happens to the next group of 3 players who learned how to play and Mira is also there? Will they wipe because you’re not there to carry Mira? Is it fair or fun for them? I doubt it, but hey, not there, it doesn’t matter. What happens when there are 2 Miras? A person dropping ever other minute and consuming all the resources while doing nothing to advance the game shouldn’t be there. Matches keep going when you’re not there.

There are plenty of players actually trying, not great players, but they paid their dues and learned the game basics and moved up to where they don’t drag your average team down to a virtual guaranteed loss. There are enough average (the average not being great) to keep things “fun”

Coddling the freeloaders just makes them stick around more and ruin more games for more people and creates more of them. Enable bad behavior and you’ll get bad behavior.

But hey, as long as it’s fun for you amirite?

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to be fair, whats speaking for mira is being polite and upfront with her lack of experience.

might be a euro server thing but usually the peeps silently doing “malice-stuff” in auric maelstrom are more like

and only get vocal if they f’ed up for the x-th time.

buddy had a prime example last part of chasm logistratum yesterday :rofl:

but i’m absolutely with the sentiment of rather teach to fish (by any nautic means necessary)

than hand out free seafood.

if one wants to go ahab on the higher settings he should come prepared go get wacked by the whales
“caudal fin”.
its a thing, i googled it :sweat_smile:

It is fair for them. They are not at that level and they all want to try so they have to accept the fact that a wipe is very likely. And I think most of them understand that. They may wipe in 5 mins, 10 mins, or even 2 mins, it’s still an experience gained.

What if there is 1 decent players + 3 bad players? The decent player has a chance to improve a lot. That’s how I approach it even if I fail it’s still a good experience that I enjoy. Like this image below when people leave but this guy stick around to learn and experience what it’s like in auric mael. The chat shows that he wants to improve and that’s great.

What if there are 2 good and 2 bad players? Bad players will struggle and when they die, they have a chance to spectate and learn something they never thought possible. They may leave, sure, and the team will get filled. With a better or worse player but they will be alive and draw some aggro.

What if there are 4 good players? The match is super boring and nothing much to improve. You don’t have to step up, you don’t have to play extra hard, just simply boring and nothing much to gain.