Issue Description:
In every games that Texture Streaming could be disabled (mostly Unreal Engine games since it can be deactivated with a launch command line), it always resulted in better performance for me If I had enough VRAM. (or else it just crashes at loading)
Attempted Solutions:
Could you please add a graphic setting to disable Texture Streaming if this game use this technology, please.
Maybe add a warning that it will crash the game at loading if the user doesn’t have enough VRAM.