# Suggestion about hanging mechanic

**URL:** <https://forums.fatsharkgames.com/t/suggestion-about-hanging-mechanic/94099>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [April 30, 2024, 8:34am UTC](https://forums.fatsharkgames.com/t/suggestion-about-hanging-mechanic/94099 "2024-04-30T08:34:11Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![Bovinebusta](https://avatars.discourse-cdn.com/v4/letter/b/7feea3/32.png) [@Bovinebusta](https://forums.fatsharkgames.com/u/Bovinebusta)\
**Post date:** [April 30, 2024, 8:34am UTC](https://forums.fatsharkgames.com/t/suggestion-about-hanging-mechanic/94099/1 "2024-04-30T08:34:11Z")

</div>

### Issue Type (Required):

Missions

### Issue Description (Required):

Hanging off ledges shouldn’t instantly kill once the timer hits 0. It should kill once the player hits a dead-zone below.  
Player on the platform below can be seen through the wall beneath my character name in subtitle.(The player was blown off to get there). The player gets thrown to a platform on the other side by a mutant that dropped down.  
3 players died from ledges that wouldn’t have nearly done enough fall damage to down the player.

### Steps to Reproduce (Required):

1. Play Refinery Delta
2. Start Proceed to Fuel Depot objective
3. Get blown off or drop off ledge
4. Hang and die, with about 2.5m fall below

### Mission Name (Optional):

Refinery Delta-17

### Reproduction Rate (Required):

Constant (100%)

### Platform (Required):

PC - Steam

### Upload Supporting Evidence (Optional):

 ![20240430025745_1.jpg](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/b/3/b3054090427f21d4102cc13641b07d34a498416b.jpeg)  
 ![20240430025801_1.jpg](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/7/2/7210132c9461da910f511ec2e71818d1e2195156.jpeg)  
 ![20240430025830_1.jpg](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/c/f/cf3452e339cc17ef519c5bc4dcc3979ee6411175.jpeg)

---

<div class="post-metadata">

**Author:** ![cTrix](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ctrix/32/76192_2.png) [@cTrix](https://forums.fatsharkgames.com/u/cTrix)\
**Post date:** [May 1, 2024, 9:00pm UTC](https://forums.fatsharkgames.com/t/suggestion-about-hanging-mechanic/94099/2 "2024-05-01T21:00:49Z")

</div>

I actually got tossed (by a plague ogryn knockback) over the side up there just one small staircase down, landed all the way at the healing station at the bottom, and didn’t take ANY fall damage.

---

<div class="post-metadata">

**Author:** ![Freaktacular](https://avatars.discourse-cdn.com/v4/letter/f/c4cdca/32.png) [@Freaktacular](https://forums.fatsharkgames.com/u/Freaktacular)\
**Post date:** [May 1, 2024, 9:14pm UTC](https://forums.fatsharkgames.com/t/suggestion-about-hanging-mechanic/94099/3 "2024-05-01T21:14:52Z")

</div>

should probably just turn off hanging in that area and have you splat down below instead.

---

<div class="post-metadata">

**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [May 8, 2024, 9:15pm UTC](https://forums.fatsharkgames.com/t/suggestion-about-hanging-mechanic/94099/4 "2024-05-08T21:15:13Z")

</div>

Closed on May 8, 2024, 9:15pm UTC

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.
