I tried to jump over an upgrade shrine on the run to the exit at the end of a map.
it randomly bounced me to the left and got me stuck:
Why even give them collision? or more specifically, why give them weird rebound collision, rather than treating them as a pile of rocks.
So many things in this game seem to have much more complicated and problematic collision than is needed, which feels weird considering how many other things seem to also lack collision. I can only assume its problems with the game engine or level design software, but it can’t be good for performance either.