Do you do White Runs? Even on lower difficulties?
Legend isn’t the most difficult. Recruit difficulty, with all white weapons and trinkets, no temp health talent, and a team of people who are new to the game and reckless Leroy Jenkins soon livens things up. Try this on harder difficulties to understand how the current “hardest” difficulty is padded through power creep over the last 4-5 patches and abuse of the most broken Meta builds.
Add into that the fact there a huge swathes of players who are actually very very good at the game.
To completely refute my own statements I agree entirely with the opening statement - Legend isn’t legendary. To fabricate difficulty by hamstringing our own builds isn’t how this should work. If I want to really ramp up the difficulty I suppose I could dislocate several fingers but this still doesn’t change the fact Pyro is comically broken and the most often reason for Legend fails - for me at least - is getting a spanking by AI on crack(still) or getting a hyperhorde overhead from CW or Maulers or hookrats and assassins downing too many at once…
@Licious-D has taken things to the extreme, but it’s a valid point.Some of my best “failures” have been an epic struggle when one player valiantly falls, another struggles to revive and succumbs to the enemy leaving 2 warriors back to back to make a final, forlorn last stand against the tide. No bosses, No Assassins with seven league boots and no gang of bulletproof hookrats yanking me into a tree. This is realistic defeat rather than Spawn lobbing you into the arms of a patrol.
I suppose I can see a buff to many enemies happening in the future, and to be honest I feel like Hordes and Specials have been given a little sniff of Marching Powder, as the hordess seem to last longer with more hyperdensity and specials are spawning in fours or fives again.