# Still intended havoc experience?

**URL:** https://forums.fatsharkgames.com/t/still-intended-havoc-experience/116607
**Category:** Gameplay Feedback
**Created:** [December 13, 2025, 7:33pm UTC](https://forums.fatsharkgames.com/t/still-intended-havoc-experience/116607 "2025-12-13T19:33:44Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![battlebrisket](https://avatars.discourse-cdn.com/v4/letter/b/4491bb/32.png) [@battlebrisket](https://forums.fatsharkgames.com/u/battlebrisket)
#### Post date: [December 13, 2025, 7:33pm UTC](https://forums.fatsharkgames.com/t/still-intended-havoc-experience/116607/1 "2025-12-13T19:33:44Z")

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Continuing evidenced conversations from [here](https://forums.fatsharkgames.com/t/is-this-intended-havoc-experience/107005/35) and [here](https://forums.fatsharkgames.com/t/intended-havoc-experience/108462/26), since fatshark apparently cannot add logic to count boss spawns.

Double Ritual + Twins + Beast of Nurgle + Weakened Beast of Nurgle

Havoc 33, all of it spawned within the forward half of large room on Comms-Plex dish, after elevator. No one ran ahead, we didn’t even reach the door way leading to circular chamber.

This is complete and utter horse sh\*t. Even IF you think this kind of combat logic is fun/engaging, is sure as hell doesn’t belong on a 33. This is bad director logic, pure and simple.

Between this nonsense and random disconnects due to crappy net code, I am so tired of getting assignments bricked by poor code.

Seriously, do better.

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### Author: ![Palumtra](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/palumtra/32/119106_2.png) [@Palumtra](https://forums.fatsharkgames.com/u/Palumtra)
#### Post date: [December 13, 2025, 11:01pm UTC](https://forums.fatsharkgames.com/t/still-intended-havoc-experience/116607/2 "2025-12-13T23:01:36Z")

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Deranking has to go. I’d even pay resources to lock my level so I can’t derank and/or to reroll map/modifiers.  
It all depends on what seed you get (ie ranged spam) and where the game pulls the twins move on you. The game counts them as one boss instead of 2 thats why so many other bosses can spawn along them.

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### Author: ![battlebrisket](https://avatars.discourse-cdn.com/v4/letter/b/4491bb/32.png) [@battlebrisket](https://forums.fatsharkgames.com/u/battlebrisket)
#### Post date: [December 13, 2025, 11:37pm UTC](https://forums.fatsharkgames.com/t/still-intended-havoc-experience/116607/3 "2025-12-13T23:37:07Z")

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Two in one day! Here’s what we got at the very start of a lvl 34 Hab Dreyko. It’s literally as we dropped into the main area at the very start; you can see the very first “go forward” objective in the upper right.

 ![2025-12-13 18_31_22-Warhammer 40,000_ Darktide](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/d/5/d5f7ea8444f29321c053409d30b1b46620f4921e.jpeg)

Fix your spawn logic, overweight guppy.

I gotta take a break, before I smash my keyboard…

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### Author: ![Brad9191](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/brad9191/32/110216_2.png) [@Brad9191](https://forums.fatsharkgames.com/u/Brad9191)
#### Post date: [December 13, 2025, 11:54pm UTC](https://forums.fatsharkgames.com/t/still-intended-havoc-experience/116607/4 "2025-12-13T23:54:46Z")

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Yeah, it’s very odd for sure. I’ve only really noticed the bloated amount of bosses they throw in your face between the 30 & 35 Havoc mark. Most people that play are clearly not going to be able to face literally 4-5 boss spawns at once, unless they’re all John Darktide players. It’s absurd. I can understand the usual twins & maybe 1 Monstrosity on top, but that is fk’ed.

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### Author: ![ScaryName](https://avatars.discourse-cdn.com/v4/letter/s/b9bd4f/32.png) [@ScaryName](https://forums.fatsharkgames.com/u/ScaryName)
#### Post date: [December 14, 2025, 12:06am UTC](https://forums.fatsharkgames.com/t/still-intended-havoc-experience/116607/5 "2025-12-14T00:06:29Z")

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Between the hitbox shenanigans with disablers and dense crowds, getting peppered with 2004 and 2014 disconnects that make me lag out for up to a solid second if they hit another player, it feels impossible to assess if the AI directors’ boss spam is on managable levels.

I’ve been trying to get out of the low 30s for 2 weeks now and it really feels impossible. I’ve had lobbies on 34s where I’ve joined visibly competent ‘True Survivor’ squads, was not slacking off during the mission myself, and we barely made it through a third of the mission before someone got stuck inside something, got blasted by an immovable poxburster, hit by a net they by all means avoided, lagged out of the round while dodging through a horde…

Whatever this currently is, I sincerely hope that it’s not the intended experience.

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### Author: ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)
#### Post date: [December 28, 2025, 12:06am UTC](https://forums.fatsharkgames.com/t/still-intended-havoc-experience/116607/6 "2025-12-28T00:06:54Z")

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