# Steam Ratings: From 87% to 45% in two weeks

**URL:** <https://forums.fatsharkgames.com/t/steam-ratings-from-87-to-45-in-two-weeks/35498>\
**Category:** Gameplay Feedback\
**Created:** [August 19, 2019, 6:32pm UTC](https://forums.fatsharkgames.com/t/steam-ratings-from-87-to-45-in-two-weeks/35498 "2019-08-19T18:32:10Z")\
**Posts on this page:** 1\
**Showing post:** 103

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**Author:** ![mahkra](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/mahkra/32/15259_2.png) [@mahkra](https://forums.fatsharkgames.com/u/mahkra)\
**Post date:** [August 21, 2019, 10:11pm UTC](https://forums.fatsharkgames.com/t/steam-ratings-from-87-to-45-in-two-weeks/35498/103 "2019-08-21T22:11:11Z")

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I don’t want to re-type everything here, but you can check some of my old posts:

> [@Vermintide is painful and frustrating](http://forums.fatsharkgames.com/t/vermintide-is-painful-and-frustrating/34767/55):
>
> The game feels immensely different to me right now. A ton of things were changed all at once, so I have no idea what caused what. But one specific thing that I really don’t like I think is at least partially a consequence of the dodge changes – the tracking part, not the timing part. Enemies swarm over and around you a lot more aggressively, and dodging doesn’t create any space at all. Since there’s not really any spacing in combat, then once combat starts, you’re just constantly slogging throug…

> [@WoM Community Poll](http://forums.fatsharkgames.com/t/wom-community-poll/34822/100):
>
> I’ve posted some emotional feedback in this thread and a few others. As someone who is not enjoying playing the game right now, it’s hard to force myself to play the game enough to really dig into what the problems are. But I’ve been kinda struggling through it because I used to love this game and though I’ve lost a lot of trust in Fatshark at this point, I’m hoping they can figure out how to fix the game again. I’ll try to be a bit more rational with feedback here. Some things in 2.0 are inexc…

> [@Some Feedback on WoM from a Longtime Player](http://forums.fatsharkgames.com/t/some-feedback-on-wom-from-a-longtime-player/35467/6):
>
> Yeah, I think tightening the timing window a bit was probably good, but making enemies track you through dodge probably was not a good change for hordes. It feels bad when enemies (especially ones with fast attack animations) start an attack during your dodge. At least make them wait until the end of the dodge animation, maybe? I do wonder how much of the “problem” could have been eliminated just by fixing the dodge-jump glitch so people would actually be limited by a weapon’s dodge count. Almo…

> [@WoM Community Poll Patch 2.0.7](http://forums.fatsharkgames.com/t/wom-community-poll-patch-2-0-7/35604/4):
>
> I left a bunch of questions blank because I haven’t played many heroes or any of the paywalled content, but I answered what I could. Comments below for my “other” answers. Stagger: when heroes are clustered fighting the same enemies, the bonus damage feels too strong. When heroes are separated fighting different groups of enemies alone, the higher HP values meant to compensate for the stagger bonus are just annoying. This system makes heroes both too strong and too weak (and is overly complicat…

Here’s the TLDR:

- Fighting “properly” clustered up with other players and focusing on the same targets together is boring, because stagger bonuses are so strong that it’s trivially easy.
- Fighting alone is frustrating because you either take a lot of chip damage that feels unfair, or you kite/defend for so long waiting for a safe opening that the pacing of combat feels terrible.
- I _think_ I don’t like the changes to tracking through dodge for horde enemies, but it’s possible that the enemy behavior I find annoying and cheap has more to do with bugs.
- Level cap increase. It’s _possible_ that some of the pain points would be lessened with 50 extra hero power, but that change by Fatshark is unacceptable. They don’t get a pass on this. I shouldn’t have to spend 25 hours re-earning max hero power just so that I can properly evaluate all of the characters again.
- Bugs. So many bugs. It’s pretty much impossible to properly evaluate things when so much of the intended functionality is obfuscated by bugs. It is not even remotely acceptable for a game that was mostly working to be broken so much in an update. 2.0 should still be in an opt-in beta branch, or in internal QA. It is NOT ready for prod.

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