Squad coherency requirement seems inconsistent on higher difficulties

As an addendum to this post, we had the elevator bug out for a good three seconds despite everyone being in the elevator, because it all thought we weren’t near each other. Could be the distance gauge is having problems.

Additionally, this could be related to: Isolated players getting suppressed while not being engaged or shot at when other players get suppressed - #2 by kqgee as this is also a measuring coherency and distance problem in a similar vein.