# Spillway boss circles aren't visible enough

**URL:** <https://forums.fatsharkgames.com/t/spillway-boss-circles-arent-visible-enough/126228>\
**Category:** Gameplay Feedback\
**Created:** [October 2, 2026, 4:47am UTC](https://forums.fatsharkgames.com/t/spillway-boss-circles-arent-visible-enough/126228 "2026-10-02T04:47:24Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Tamren](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/tamren/32/17777_2.png) [@Tamren](https://forums.fatsharkgames.com/u/Tamren)\
**Post date:** [October 2, 2026, 4:47am UTC](https://forums.fatsharkgames.com/t/spillway-boss-circles-arent-visible-enough/126228/1 "2026-10-02T04:47:24Z")

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Not a fan of the new boss fight, I don’t have any problems with the overall difficulty but the one thing that stands out to me the most is the lava floor mechanic.

This is a rehash of the same boss fight with Nurgloth from vermintide, however in that version the circles on the ground glow orange which contrasts well against everything else going on. The spillway boss however creates glowing green circles. These circles are hard to see for a number of reasons:

1. The circles are green, the floor is also green and full of green gribblies like pustules and eyes. Not a good combination for visual clarity.
2. The circles fade into view over a few seconds which makes them harder to see and obscures the hard edges bordering the safe zone, especially around the rim of the arena where there is a slight slope up to the wall.
3. Parts of the floor are already glowing green as a static texture, which, you guessed it, makes it even harder to pick out the danger zone depending on where you stand.
4. On top of everything else the fight adds several visual obstructions like the pink propeller blades, smoke clouds from magic missile explosions and of course all of the enemies that fill the arena too.

Several times now I’ve either died or seen teams partially wipe because of the arena choosing a safe zone in the middle and then either the furthest or inner ring right after that. You only have a split second to figure out which way to run and if something happens to spoil your view this can often lead to a death that feels overly cheap.

I would highly recommend just making the danger circles red, or pretty much any colour besides vomit green. The circles used to mark the gas mines in the Karnak Twin bossfight were red and those work just fine.

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**Author:** ![TallJimmy](https://avatars.discourse-cdn.com/v4/letter/t/49beb7/32.png) [@TallJimmy](https://forums.fatsharkgames.com/u/TallJimmy)\
**Post date:** [October 2, 2026, 5:18pm UTC](https://forums.fatsharkgames.com/t/spillway-boss-circles-arent-visible-enough/126228/2 "2026-10-02T17:18:56Z")

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I have the same issue, posted about it on reddit.

https://embed.reddit.com/r/DarkTide/comments/1wvxh3x/prophet_of_decay_bossfight/?embed=true&ref_source=embed&ref=share

Visual clarity of floor green poison areas needs a tweak.

Can’t tell where the clear space is in time, bubbling visual effects obscure too much. Need to change timing, add one second of completely clear floor between circle changes or something like that.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [October 16, 2026, 5:19pm UTC](https://forums.fatsharkgames.com/t/spillway-boss-circles-arent-visible-enough/126228/3 "2026-10-16T17:19:49Z")

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