The difference is that a gas even isn’t obviously designed to let an arbites solo clear it, even if they are resistant to gas.
They knew when designing this that Hive Scum would immediately solo clear the entire map while everyone else would watch. People (including myself) immediately called this the moment they put the “Elite kills in coherency restore grenades” in the code. Fatshark knows their own game well enough to know this too. In fact it’s an OP perk in mortis trials for the boombringer specifically. Calling it a random coincidence is actually the same thing as saying the devs are functionally mentally disabled.
If they knew Hive Scums would solo clear the entire map with this concept, why did they do it anyway? Would they make an event where you’re damage immune if you have over 400 HP? No, because Ogryn isn’t a paid class.
And has anyone found out how grenade Regen works in this event? It’s tied to kills, but at times won’t give me any grenade for 30 seconds of slaying, then suddenly I have 3. Not nice when you’re the last one standing and stabbing away at a metal mob following you, and no grenade comes up.
Anyway, one has to accept that this event is apparently best played as mindless fun, just blow everything up.
The only honest answer to both of these question is: we don’t know.
That’s the same non-sequitur argument from ignorance. The game is full of power imbalances like the often as overpowered criticized Purgatus Psyker, a non-paid class. And the event can be easily explained by an oversight by the devs or their acceptance of just another imbalance.
“You don’t know for sure” is a lazy argument that has no answer. Yes, I don’t know for sure, but you can never actually know for sure. It’s a reasonable enough deduction
This looks to me like with a 10% chance on every minion kill, it’s checked if it was an Elite or Special, which would be even lower than 10% of every E+S kill. But that’s just my wild guess extrapolated from other coding languages.
“I don’t know” is the best and most honest answer when you actually don’t know something. And we just don’t know the motivations of the devs in this and many other cases.
Occams razor says that you should use the explanation with the least assumptions.
“The devs just want to push their DLC” doesn’t have less assumptions than “the devs overlooked this imbalance (again)” or “the devs didn’t care about another imbalance”. In fact, seeing how many imbalances the game already has, I find the latter two much more probable than your alleged greedy malice by the devs, and more in line with Hanlon’s razor: Never attribute to malice that which is adequately explained by stupidity.
“I don’t know” and “here’s the most reasonable deduction I can come up with to put forth a theory” are not mutually exclusive. Very pointless thing to try debating. Making a reasonable deduction from available info is not “argument from ignorance” and you really shouldn’t throw terms like this around if you don’t know their actual meaning.
For the record, “argument from ignorance” refers to the fallacious concept of “Nobody can prove you guilty, therefore you are not guilty”, not to making inferences in general. Bit of a pseudointellectual thing to actually think.
It is a bit of a stretch to say that because they get the ridiculous blitz option that no other class can enjoy this event. Its the same no gameplay of explosive spam of all variety with BBs involved, but it was actually pretty fun for me with arbites + dog bomb. Free refills of the dog bomb + 50s cooldown gave me like 85+ activations of it during a 20m game. I also had one where I just focused on keeping Uncanny up all game while keeping the entire map ablaze with fire grenades. Tons of ways to cheese greatly here, but yeah you can main the bazooka.
Yeah I’m not sure I’m buying the narrative that it was to sell dlc.
The vast majority of enemy ogryns get taken out by never ending streams of vet kraks in my games. A single vet krak takes out entire waves and they get loads of them.
I think there were ways to design this that didn’t dispoportionately affect the bazooka, like bespoke modifiers for blitzes, or bespoke regeneration rates for blitzes (with psyker getting less peril/more cast speed or something)
The exact mechanic they decided on (elite kills gives grenades) seems very custom tailored towards the bazooka (grenade that kills every elite in a radius) given the context (event that spawns sizable groups of elites)
Seems very obvious to me and the fact that they did it anyway is telling. I did have fun in the one I played without any hive scums though.
How do I check progress in the event. Like how many completed missions.
Actually a really fun event. Gets you to play different ( which is the aim of these). Sure it’s dumb fun but fairly wild on auric if you are last up being chased by a walL of armour
For PC, in the Mourningstar or mission, hold tab to bring up the contract/mission tracker and e to cycle between contracts, events and followed penances.
Krak’s takes out two Crushers simultaneously if you’re lucky enough to stack them on top of each other, while one shot of the Boom Bringer destroys everything in a wide AoE.
I am not suggesting there is proof that this event is for selling DLC, but you know…?
I have 100% seen vet kraks take out more than 2, but even if it’s only 2, they get regular regen even without the event. Easily the most effective attack against any high HP targets for that reason IMO.
Rocket launcher might be OP but people shouldn’t use the event to pass that judgement. The event is clearly meant to be whacky with blitz regen…but the vet has that all the time on the reg! Arguably making it much more OP than the rocket launcher in this game of never ending waves for 30 mins.