Executioner sword: I like many think the nerf was a bit too harsh on exe sword, whilst the supposed buff to 3rd light attack doesn’t really help since there’s not much reason to use the 3rd light attack even with some extra crit. It was a strong weapon for sure, but it wasn’t overly strong outside of mercenary I think, and the change to attack speed will further exxagerate the difference between mercenary who can make up for the attack speed and say footknight. a 5% nerf would have probably been enough here. Also if you want to make the 3rd light attack useful, then re-add the 4th light the exe used in Vermintide 1 which meant you had a nice clean left/right, left/right attack combo which was useful when proccing swift slaying and would make completing the combo feel a lot more natural.
Dual daggers: Again, I feel the nerf is a little bit too harsh here, especially with the nerf then recent unnerf to sword and dagger’s light 3 and 4. I feel like people will just gravitate towards S&D now instead. I also think the reasoning for the change is a bit off and that it’s unreasonable to expect dual daggers to be a ‘finesse’ weapon especially because of its low cleave and the upwards angle of the first 2 attacks making it hard to actually score headshots, especially on chaos which is ironic since the nerf only affected the first 2 attacks, yet they are the ones that are less capable of headshotting. Again, how about a 5% reduction instead of completely removing the crit chance?
Dual swords: was hoping to like these after the change, but they still felt quite weak and I still found myself just fishing for crits on light attacks rather than using heavies or push attacks because it felt more effective. Having to rely on a push stab attack for armour damage also feels bad since you often end up pushing the enemy away from where you want to aim the stab attack. maybe give them more headshot damage on lights and heavies?
Falchion: I really dislike these changes and it goes against what I think the falchion weapon should be. It wasn’t great before the beta and changes to stamina and light attack 3 do help, but lights 1 and 2 still need something extra like increased cleave I think. The change to charged attacks however if what I don’t like, since I always felt like falchion’s charged attacks should be a more powerful version of the lights, with more damage and maybe increased cleave, but this change does the opposite and changes it to the elf 1h heavy 1 which is an overhead swing, however the falchion has diagonal downwards swings which you would think should hit more than one target. It just feels wrong and leaves the weapon suffering against density like a worse 1h axe.