# Social wheel is in the sender's language, not the reciever's

**URL:** <https://forums.fatsharkgames.com/t/social-wheel-is-in-the-senders-language-not-the-recievers/62239>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [November 28, 2022, 7:11pm UTC](https://forums.fatsharkgames.com/t/social-wheel-is-in-the-senders-language-not-the-recievers/62239 "2022-11-28T19:11:12Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Nickesponja](https://avatars.discourse-cdn.com/v4/letter/n/e0b2c6/32.png) [@Nickesponja](https://forums.fatsharkgames.com/u/Nickesponja)\
**Post date:** [November 28, 2022, 7:11pm UTC](https://forums.fatsharkgames.com/t/social-wheel-is-in-the-senders-language-not-the-recievers/62239/1 "2022-11-28T19:11:12Z")

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Say, russian player needs healing, so he uses the “I need healing” emote. Except for the rest of the team, they will recieve the message in the language of the sender, that is, in russian. Unless they speak that language, they will have no idea what their teammate is requesting.

In Vermintide 2, emotes were recieved in the language of the reciever, not the sender, which made all the sense in the world. Changing this in Darktide puts a language barrier between players.

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**Author:** ![plaguevessel](https://avatars.discourse-cdn.com/v4/letter/p/a4c791/32.png) [@plaguevessel](https://forums.fatsharkgames.com/u/plaguevessel)\
**Post date:** [November 28, 2022, 8:17pm UTC](https://forums.fatsharkgames.com/t/social-wheel-is-in-the-senders-language-not-the-recievers/62239/2 "2022-11-28T20:17:13Z")

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+1

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**Author:** ![Noromiz](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/noromiz/32/768_2.png) [@Noromiz](https://forums.fatsharkgames.com/u/Noromiz)\
**Post date:** [November 28, 2022, 8:17pm UTC](https://forums.fatsharkgames.com/t/social-wheel-is-in-the-senders-language-not-the-recievers/62239/3 "2022-11-28T20:17:41Z")

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I was just about to make a bug report about this too, but instead I am going to +1 you.
