So what is with this backtracking on dev progress?

so we were supposed to have a better balance of enemy types over all but suddely even with modifiers i have seen missions with 7 maulers and 6 ogryn crushes in packs per section. like not only this garbage but i have noticed some issues that has caused me to not enjoy the game as much as i used to like skill usage not triggering even when full. dont ask me how i dont know it just happens without lag.

on top of this the havic stuff? honestly i hate them. its not hard per say in a sense of escalating challenge. its just lazy. i have max power gold weapons so the devs have nothing higher to reach. so there is already less reason to deal with havic. furthermore from all the missions i have ran its always the same mix of pox gas no armor grace. constant ranged elites and the enemy resistances… my god. you go from making the game a more open ended build set up to being a sweat only game when most guns dont hold up against these guys without costing wayyy too much ammo. my recon las crit flame rifle? yea no longer works. its ammo cost per kill cost is jsut not good enough to use against anything but these mobian tards that get plot armor buffed so hard that your better using specific op guns on either stagger or high damage.

again i find myself wondering why im still playing when there is seemingly no balancing for this new set of difficulties that in all honesty i fully belive had little to no testing to see if it works well. sure the game does not crash but its not fun either…