BTW, FS could to call him back to take a new role… of range damage buffer or target designator for ranged enemies.There are no buffer enemies in a game right now and it could give a bit of fresh.
For exmplh he could mark a team member and they all ranged enemies should start to rain of lead at a target after N seconds and they do not change their focus until X seconds past, eben when targed not in visible. But Operator’s death would also stop a barrage.
This may be technically correct in hindsight, but they were 100% planning to add it and failed to do so. They added it to the penance for killing each type of elite and had to revise it when people couldn’t complete it anymore because he stopped spawning.
Idk if they thought the community overwhelmingly didn’t like it or what made them ditch adding it. It wasn’t the best fit for regular maps and its behavior made lot of players not even realize it was a thing.
But I do know it would have been a perfect fit mechanically and for the setting of expeditions yet it just became another bit of hard dev work someone in the management chain decided to sunset.
i think it would fit well in the new mode. the expeditions could definitely use an enemy type like this, specially since it usually revolves around avoiding enemies and calling of more troops could be tied to a troop like this.
i achieve this penance before radioman was added, and i kill him a decent time after his first appearance, coz FS repeated this “radio” event one time at least.Technically this just a machinegunner and you need to kill him to stop reinforcements arriaval - as i remember correctly
there is no mistake in penance conditions, just a an one variable “elite” instead of head counter - its a general bug.
In same way ppl couldnt do “something in your eye” penance for ogryn: when FS added skill trees for classes a new “box of granades” from skills tree didnt count as old box and you cant achive penance with active blitz.
I even done a map without upgraded blitz, coz it was correctly work.
btw, fs fix this a year after or so …
Buffing enemies would be an interesting niche for them. Honestly probably annoying, but the lack of substantive content is pretty bad, so I’d say try it.
For a visual effect, the way that buffs were presented in Battlefront 2 (the 2005 version) would be very clear without over-cluttering the screen. For those who don’t know, the units are surrounded by vertically-rising glowing rings. They were subtle enough to not be annoying, but noticeable enough to get the point across.
They might just be redesigning him to make him look a bit more different than a gunner without a helmet to stand out more. He was very visually boring.