So, how'd you get to rank 40 on Havoc?

sorry im just reading this now. ya, it seems you went to hell and back to get it and thats amazing dude. about 1 or 2 weeks ago trying to help a friend out get it as well. the reason why i would advise against getting it with randoms because we tried it with 2 other randoms with him and i. it really didnt go well at all, tried like maybe a bunch of games in hopes of getting decent players. just bad luck, i guess. we finally got it after attempt 4, but it was super annoying af. i feel like theres almost no coordination with randoms unless you get lucky at the rng gate.

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@FatsharkJulia Is this even possible to get maybe a list of the first maybe 10-20 people who achieved the ‘True Survivor’ title? I know… you probably have better things to do of course with your time. That would be super interesting and amazing to see. I’m sure a bunch of people in here would love it out of curiosity sake. Thumbs this up fellas if you want to see it!

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That’s nice, that new image consultant is paying off in spades!
What was the apology for? I’m outta the loop.

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yeah, it’s not like “zesty, book” but rather everyone reading the situation and reacting correctly, without having to speak. something like 1 guy down? zealot immediately pulls out his book, psyker drops a shield and ogryn revives. maybe yes/no and go there via mouse wheel. not like what i had recently, 1 guy downed in the middle of a horde, i get my book out, the other guy goes on bashing zombies instead of reviving immediately and the fourth was nowhere in sight.

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thats the thing though… its harder to read people in pubs like that without talking over the mic. i really feel that heavy communication is much better overall than in silence, its just not for me or at least im not used to it personally. if one or two people arent on your skill level its way less fluent throughout the match its just a smoother experience. its rare i play in pubs nowadays honestly, i just did it as a favor. im no john darktide or anything, but usually i can keep up in my experience. in pubs they cannot theyll go down like a sack of potatoes as soon as anything remotely nutty happens. so far thats my experience with randoms. if any new updates arise later on its always going to be with my guys. i can fully trust them unlike randos. our system seemed to work great they wanted me to lead and tell everybody what to do. it worked fine for the entire thing so we never changed it. i didnt feel super comfy doing that but thats what they wanted.

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Script To Screen: “American Psycho” | by Scott Myers | Go ...

me dealing with the party finder and wanting to bash in every 2/2 zealot psyker combo i see failing faster and re-searching than me finding one suitable 40 as an ogryn.

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i could accept the twins being a “one off” with secret hardmode and all, given the kind of quick/short mission it is.

but with havoc it´s right up my alley difficulty wise yet so far out of reach as a reliable content,
it dangles the carrot in front of me and pisses me off at the same time.

i would like to attempt 3-6 havocs a day given the timeframe i got, but in reality its 80% party finder and 20% fingers crossing a match comes to pass for randoms.

can´t for the life of me understand the reasoning of fatshark behind the “naturalness” of having premades as a base line for havoc access and success.

yes it´s a team game, but up until now one could join a random “team” and get results on his own terms and his own time.

given some crappy work schedules i wager not everyone has a premade around the clock available, maybe there´s a friendlist that´s on/off at “random”… so almost locking havoc behind a mandatory set of characters/talents is beyond nuts to me.

most of the flavor up until now was getting through spicy matches and awesome clutches despite or because of fkups in an ever changing composition.

guess even if we had 2 other guys at disposal, after every map done in havoc 40, who´s gonna watch the same guys over and over again doing the same stuff ?

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Well there are examples like

Or doing a 4 Ogryn team just because havoc doesn’t like ogryns

But as it is, waiting in the party finder is frustrating enough even without going for unpopular or non-meta setups.

I dont understand this, can someone explain why Havoc hates Ogryns?

I feel like the most reliable in high level Havoc are Ogryns. But also theyre super rare. So it’s like diamonds being rare and mostly good.

I guess it is cause only players that have Ogryn as main, and are good enough with it, will try to go for havoc high levels…

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Isnt that already the norm when playing Havoc? Cuz if no then thats selfish af. Tosic

I just try to find the logic explanation of why these ogryns are still good.

But other classes have great tools for Havoc… Zealot beacon/chorus, psyker bubble, and vet VoC. That’s better, for havoc than what has the ogryn.

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True ig. Ogryns whole kit is based around the fact that ogryn will at some point get hit when the name of the game is to not get hit.

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Damn, beat me to it.

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Ogryn is built for density, works exceptionally well in havoc

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sure he works, we had plenty of examples of this. i was just referring to ogryn being rejected in many party finder lobbies because they want book zealot, bubble psyker and shout vet.

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If you’re bad with Ogryn it really punishes low-skill, so most people aren’t amazing with big man at least from my vantage point watching other Oggy’s perform. People don’t want him because they’re really gating their ranks in Havoc. What I mean is that Ogryn isn’t the most optimal unless you’re like a mechanical monster. They’d rather have the meta safe baby options, that’s why. I actually think they can be super handy in 40 Havoc. With Bullrush for those bulk of enemies & slap bleed on there is super good for them for breathing room. Great at the front line of defense. With the taunt option you hit a monstrosity with it & boom any extra 25% base DMG. Not only that, but when you have soften them up that’s even extra DMG (15% more now, so 40% in total) on top when you hit them right after in melee, so everybody will melt whatever is attacking you. I literally was Ogryn from 16-40. I’m like a 1160 level. Not even my main either it’s actually Zealot. I did multiple 40 runs showing off that Ogryn can in fact do Havoc 40’s without issues.

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We invite ogryns to Havocs when we feel like pugging but I cannot deny that people who don’t are making a statistically intelligent decision. I do not remember the last time one of them spent more time alive than dead, and they tend to just plant the shield, do nothing, then die anyway.
Not that surprising but it’s also funny to see the other side of it.

I think all in all Ogryn is just the class that has less crutches the higher up you go on the difficulty ladder. The only thing of his that really scales is bleed stacks into density. Other classes tend to scale with the difficulty and get MORE crutches, via psykinetics + defensive cooldowns mostly. In that sense, even a bad psyker, zealot or vet will spam their stuff and provide lots of toughness econ to the team, whereas a bad ogryn evidently just falls over without doing anything for anyone. You have to meet the skill floor to be effective.

Funnily enough he did have those crutches at patch 13, but they got slowly patched out one by one as they should’ve been. The other characters never got the same treatment. I can’t help but to feel playtesting and/or balancing process is very lopsided here. Like, a vets shredder nade spam that inflicts infinite AoE bleed dots is allowed to scale off uncanny strikes 100% rending, but an ogryn charge applying thunderous off bleed was apparently too much and both had to seperately be nerfed. Ogryn rending on kill had to be nerfed to the point it’s the same rending value as veterans rending talent, which has no activation criteria, it’s just globally always on. Ogryn toughness gen and DR had to be nerfed, but veterans total DR due to iron will, close order drill, huge toughness counts and shout spamming is all fine.

It’s the inconsistency in how balance is approached that makes me bitter about it. I do want them to nerf many of those OP interactions, but why only Ogryn and then leave the other classes stuff in? They’re just making sure nobody likes the class this way.

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I have met 2 good ogryn players in 4000 games

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