From what I understand from the patch notes, Smiter just seems to not be worth picking… The notes say that smiter damage bonus at 0, 1, and 2 stagger is 20%, 20%, and 40% (and only on the first target hit, but that is the point of the skill I guess). Any other option still seems to be better though, since enemies will be staggered after the first hit anyways:
In comparison (assuming fighting one target):
Bulwark is 0%, 30%, 50% (and your team benefits).
Mainstay is 0%, 40%, 60%.
Power increase is 7%, 28.4%, 49.8%.
All of these seem mathematically better choices (especially when fighting >1 target), and only become even better when you are fighting together with a teammate.
And how does Smiter interact with, for example, a one-handed axe? Will it be pointless because that always counts as 1 stagger anyway? That would seem very counter-intuitive since you’d think Smiter would pair well with your single target weapon…
Aye that’s a problem I thought of with Smiter, I don’t know why you would take it to work around CC when you could instead take a weapon with good CC and get higher damage.
e.g. instead of taking the two handed axe, take the two handed hammer (as that can quickly go to level 2 now) and initiate combat with CC + either Bulwark or Mainstay slotted.
True, I forgot about that. Did they make the transitions between blocking/pushing/meleeing any smoother on Crowbill or is it still a liability? On anyone else you could take another weapon.
I used Handmaiden and Shade against the unarmored target dummy - no bonus power talents (besides the one on the stagger talent row when I tested it specifically) or power vs anything. Power 600, filtered out crits and headshots.
Personally, I really don’t trust the game to give me enough time to hit a staggered target. Especially if it’s a beastmen horde where staggered targets get immediately replaced and they recover from being staggered extremely fast. Also Chaos Warriors. Smiter is basically free damage.
I don’t know how it works with axes and other things, but I’ve been having more luck with it while using flail (Zealot) and 2h hammer (Merc) than I am with the the other talents.
Had to make a correction - by mistake I still had 10% vs infantry on Shade, so I had to redo the Assassin numbers. They are correct now, and are the only ones that were incorrect.