# Sliding No Longer Protects Against Mutant Grabs

**URL:** <https://forums.fatsharkgames.com/t/sliding-no-longer-protects-against-mutant-grabs/125141>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [August 24, 2026, 10:46am UTC](https://forums.fatsharkgames.com/t/sliding-no-longer-protects-against-mutant-grabs/125141 "2026-08-24T10:46:09Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Archie1](https://avatars.discourse-cdn.com/v4/letter/a/f04885/32.png) [@Archie1](https://forums.fatsharkgames.com/u/Archie1)\
**Post date:** [August 24, 2026, 10:46am UTC](https://forums.fatsharkgames.com/t/sliding-no-longer-protects-against-mutant-grabs/125141/1 "2026-08-24T10:46:09Z")

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### Issue Type (Required):

Enemy Mechanics

### Issue Description (Required):

Title says it all, I first noticed the change as of patch 1.12.4

Video: [https://youtu.be/GVTz-BqGbE0](https://youtu.be/GVTz-BqGbE0)

### Steps to Reproduce (Required):

Try to slide out of the way of a mutant, that’s it.

### Reproduction Rate (Required):

Constant (100%)

### Platform (Required):

PC - Steam

### Player ID (Optional):

> **[Steam Community :: Mysterious Sir Knight](https://steamcommunity.com/id/759607915609586235619/)**
>
> A Silent Guardian, A Universe Within.

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**Author:** ![CobaltNinja](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cobaltninja/32/71678_2.png) [@CobaltNinja](https://forums.fatsharkgames.com/u/CobaltNinja)\
**Post date:** [August 24, 2026, 11:26am UTC](https://forums.fatsharkgames.com/t/sliding-no-longer-protects-against-mutant-grabs/125141/2 "2026-08-24T11:26:09Z")

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I thought it was never supposed to, but Mutant hitboxes were janky enough that I often end up sliding past them anyways. I still see slides interrupt their targeting.

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**Author:** ![Archie1](https://avatars.discourse-cdn.com/v4/letter/a/f04885/32.png) [@Archie1](https://forums.fatsharkgames.com/u/Archie1)\
**Post date:** [August 24, 2026, 12:55pm UTC](https://forums.fatsharkgames.com/t/sliding-no-longer-protects-against-mutant-grabs/125141/3 "2026-08-24T12:55:28Z")

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Normally you’re completely immune to mutants for the duration of slides, the only way you’d get grabbed before is if you slid into them and stopped or went directly away from them because you’d still be in their path when the slide ended. Now they completely ignore it unlike both Hounds and Trappers.

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**Author:** ![Phracatti](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/phracatti/32/69579_2.png) [@Phracatti](https://forums.fatsharkgames.com/u/Phracatti)\
**Post date:** [August 24, 2026, 1:03pm UTC](https://forums.fatsharkgames.com/t/sliding-no-longer-protects-against-mutant-grabs/125141/4 "2026-08-24T13:03:01Z")

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I am very used to sliding just to the side of em, which habbit of mine is biting me in the ass right now.

You’ll get grabbed at 100% certainty now.

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**Author:** ![cathis](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cathis/32/90748_2.png) [@cathis](https://forums.fatsharkgames.com/u/cathis)\
**Post date:** [August 24, 2026, 1:08pm UTC](https://forums.fatsharkgames.com/t/sliding-no-longer-protects-against-mutant-grabs/125141/5 "2026-08-24T13:08:02Z")

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As far as I know, this isn’t a bug as sliding is not supposed to grant Melee immunity (outside of Hive Scum’s “Slippery Customer” talent) and probably was not intended behavior. I’ve seen Mutants grab people out of slides well before this patch (pre Skitarii) pretty consistently, so it could potentially be an issue with version control, or simply based on latency etc.

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**Author:** ![Archie1](https://avatars.discourse-cdn.com/v4/letter/a/f04885/32.png) [@Archie1](https://forums.fatsharkgames.com/u/Archie1)\
**Post date:** [August 24, 2026, 3:15pm UTC](https://forums.fatsharkgames.com/t/sliding-no-longer-protects-against-mutant-grabs/125141/6 "2026-08-24T15:15:46Z")

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Definitely not, mutant grabs are not “melee attacks” they’re grabs, and all grab attacks have been avoidable with slides ever since I started playing in 2023.

People could still get grabbed while trying to slide, but only if they were still in the way when the slide ended. For mutants, it literally made you _immune_ until you stood up.

For example, if you slid directly away from a mutant with the correct timing, there was a chance they’d physically bounce off of you and continue past, same for if you slid into them, you’d either stop and stand up, getting grabbed, or if it was angled right, you’d deflect off them mutant.

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**Author:** ![Index](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/index/32/95844_2.png) [@Index](https://forums.fatsharkgames.com/u/Index)\
**Post date:** [August 24, 2026, 4:08pm UTC](https://forums.fatsharkgames.com/t/sliding-no-longer-protects-against-mutant-grabs/125141/7 "2026-08-24T16:08:19Z")

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yep them muties got sticky fingers lately.  
then again sliding not be an out of jail free card is a step in the right direction in my book. 🤷‍♂️

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**Author:** ![cathis](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cathis/32/90748_2.png) [@cathis](https://forums.fatsharkgames.com/u/cathis)\
**Post date:** [August 24, 2026, 4:55pm UTC](https://forums.fatsharkgames.com/t/sliding-no-longer-protects-against-mutant-grabs/125141/8 "2026-08-24T16:55:20Z")

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![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/6/0/60c5d8bd2405f248cdcd0c628b73e055b25ee972.png)  
it is a melee attack. every other “grab” in the game is OOBB.

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**Author:** ![kuli](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/kuli/32/20818_2.png) [@kuli](https://forums.fatsharkgames.com/u/kuli)\
**Post date:** [August 24, 2026, 8:22pm UTC](https://forums.fatsharkgames.com/t/sliding-no-longer-protects-against-mutant-grabs/125141/9 "2026-08-24T20:22:44Z")

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Within the terminology of the guide, “Standard Melee” refers to how the attack deals damage to toughness.

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/7/37b038b32201a3fd155534c4c7b6e9d66688b4ea.png)

This does not necessarily imply that the attack in question is a melee attack like any other (there is a dedicated guide section about ‘the usual’ melee attack types). In fact, the mutant grab, as others have indicated, is somewhat unique because it has [its own logic to check for colliding players](https://github.com/Aussiemon/Darktide-Source-Code/blob/0f0cb45991e9305ef4a7b925370792d7d6035f95/scripts/extension_systems/behavior/nodes/actions/bt_mutant_charger_charge_action.lua#L1009-L1050) (via sphere overlap query).

Patch 1.12.4 made a couple changes under the hood (mainly to allow dodge linger time to work on several grab attacks). AFAIK, the current state where slide to dodge grabs does not work is not intended and is going to be addressed.

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**Author:** ![cathis](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cathis/32/90748_2.png) [@cathis](https://forums.fatsharkgames.com/u/cathis)\
**Post date:** [August 24, 2026, 11:07pm UTC](https://forums.fatsharkgames.com/t/sliding-no-longer-protects-against-mutant-grabs/125141/10 "2026-08-24T23:07:28Z")

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ok cool thank you for the claficiation

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<div class="post-metadata">

**Author:** ![bingobongo1337](https://avatars.discourse-cdn.com/v4/letter/b/45deac/32.png) [@bingobongo1337](https://forums.fatsharkgames.com/u/bingobongo1337)\
**Post date:** [September 10, 2026, 6:11pm UTC](https://forums.fatsharkgames.com/t/sliding-no-longer-protects-against-mutant-grabs/125141/11 "2026-09-10T18:11:14Z")

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very annoying bug i hope this gets fixed asap
