# Skitarii is the best skill tree in the game, please make the other classes like this! (Poll)

**URL:** <https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545>\
**Category:** General Discussion\
**Created:** [July 2, 2026, 11:53pm UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545 "2026-07-02T23:53:54Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![JDLS](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/jdls/32/109531_2.png) [@JDLS](https://forums.fatsharkgames.com/u/JDLS)\
**Post date:** [July 2, 2026, 11:53pm UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/1 "2026-07-02T23:53:54Z")

</div>

The more I play with skitarii and play around with the builds possible on it. The more I love it. There are so many viable options it feels like every major “archetype” of which the class has 3 very good and many other viable options, has quite a few options to tweak around for more or less damage/survivability/what kind of survivability and more. There are some issues with the blitzes yes but other then that the options and variability are through the roof making for so many options.

Of course there are still META options here, I think I have more or less found the overall damage META with my build but it doesn’t feel like the META is mandatory.

Compare this to the other classes where you have basically 3 build options, if your lucky 2 of them are good. Maybe you have one or two flex points you can choose between and if you do something else your probably giving up huge amounts of survivability or damage. Its just so limiting and feels like you are forced into picking up tax most of the time. Imagine if every class was reworked into a wheel and how much build variety we could have.

Example: (Just pretend this was actually designed and planned out instead of made in 3 minutes)

 ![gh;oilk.,jnm](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/5/8/5833298bff3121515c973f5a4bd548a6288f92b2.jpeg)

Curious what people think, I really do think reworking the classes into a wheel would be amazing for all of them. I know many people will probably be used to what we have currently, and the trees have gotten much better since launch where you can just pick what option you want for each ability/blitz, but it still feels limiting. Imagine if you could just not pick a blitz or stay with the class default ability.

_Poll ([view on site](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/1))_

---

<div class="post-metadata">

**Author:** ![Agayek](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/agayek/32/98562_2.png) [@Agayek](https://forums.fatsharkgames.com/u/Agayek)\
**Post date:** [July 3, 2026, 1:03am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/2 "2026-07-03T01:03:00Z")

</div>

No. In fact, I’ll go a step further and say Hell No.

The Skitarius skill tree is indeed fantastic, and very well designed, but classes can and should have unique design elements and the like. We don’t need every class to work like theirs do, there’s a lot of room for expression and customization in pretty much all of the class trees. There’s zero need or reason to go back and overhaul other classes to work in the same manner.

---

<div class="post-metadata">

**Author:** ![JDLS](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/jdls/32/109531_2.png) [@JDLS](https://forums.fatsharkgames.com/u/JDLS)\
**Post date:** [July 3, 2026, 1:07am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/3 "2026-07-03T01:07:32Z")

</div>

Again the other classes you have like 2 or 3 good build options and in those options you have like 2 or 3 points you could move around a tiny bit. But the structure of them is HEAVILY limiting and makes any sort of personalization outside of what last 2-3 point you pick very minimal. You always need a path down the tree to get to your keystone, and that path will basically always grab the same few talents every time. Seriously find me two charge + marty zealot builds that are distinct in any way, and Ill send you 4 claw + redline skitarii builds that are completely distinct and would play very differently.

---

<div class="post-metadata">

**Author:** ![eatingsand](https://avatars.discourse-cdn.com/v4/letter/e/aca169/32.png) [@eatingsand](https://forums.fatsharkgames.com/u/eatingsand)\
**Post date:** [July 3, 2026, 1:31am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/4 "2026-07-03T01:31:06Z")

</div>

too many tax nodes

an actual upgrade would be a system like diablo 3 where you can pick keystone, ability, blitz, and then a bunch of small blue passives without having any sort of “pathing”

fatshark is not putting enough thought into pathing, so it’s a drawback overall. there is no compelling opportunity cost or pathing dynamic anywhere on any class, it’s really just there to make it annoying to swap builds around

if they’re not gonna put effort into the pathing concept then they need to just get rid of it and let us pick talents without a need for connections, or come up with an alternate take on talents that doesn’t rely on pathing to be compelling. anything short of that, like the skit tree, is just another take on the same design failure where the problem gets shifted from “you need to path through these important talents and then pick whatever else is nearby” to “you need to pick these paths to get the keystone/ability/blitz/aura you want even if your build doesn’t care for any of it”

both are bad and i would welcome if they sat down and completely overhauled how talents work. it doesn’t have to be what i suggested but it would improve builds if they did. but actual connected talent trees are too ambitious for fatshark.

---

<div class="post-metadata">

**Author:** ![Orome](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/orome/32/88359_2.png) [@Orome](https://forums.fatsharkgames.com/u/Orome)\
**Post date:** [July 3, 2026, 1:58am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/5 "2026-07-03T01:58:34Z")

</div>

Great idea. Lets remove all originality and uniqueness from every class until they’re all identical.  
[![](https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTE5NW8qOY5osC1BUecl1D7pjIo8lK6Z2jsT7fXX3E65A) ](https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTE5NW8qOY5osC1BUecl1D7pjIo8lK6Z2jsT7fXX3E65A)

---

<div class="post-metadata">

**Author:** ![JDLS](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/jdls/32/109531_2.png) [@JDLS](https://forums.fatsharkgames.com/u/JDLS)\
**Post date:** [July 3, 2026, 2:05am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/6 "2026-07-03T02:05:45Z")

</div>

… Yes because the current skill trees are completely unique and distinct in their structure and not 3 straight line paths that occasionally meet at a few choke points.

I mean just look at this stunning originality and uniqueness in every class!

 ![sdjytrgfhnc](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/d/e/deca4fc5385726b294446beda4c563efe2510325.jpeg)

 ![luigk,jhmnb,](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/2/4/241d68724f66327a1a562b77c5d4156225ac352e.jpeg)

 ![gliujbkh,mn](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/a/b/ab688f5ae7e878a8fc7ddcfc254b9678b709d559.jpeg)

 ![uilgjkh,n](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/c/8/c867e2502fc3c62748af5208ed6df2784e914133.jpeg)

 ![lyuigj,khmbn](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/d/9/d9cc656427838babc77a26fb18019c33db555128.jpeg)

 ![kdtuyfgjhvn](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/9/2/928bc9dceaef4a8a90ef17d124e9c6da50a714ce.jpeg)

Truly stunning. Your so right, why would we ever do away with extremely bland and identical structure shared by every class that is super restrictive in build variety!

I mean look! Ogryn has their aura AFTER their ability, so unique, much variety.

Seriously what are you on about?

---

<div class="post-metadata">

**Author:** ![Orome](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/orome/32/88359_2.png) [@Orome](https://forums.fatsharkgames.com/u/Orome)\
**Post date:** [July 3, 2026, 2:26am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/7 "2026-07-03T02:26:00Z")

</div>

Skitarii was a step into the right direction with making a skill tree that are completely different layout. We should go down this path of making more classes unique. Not take the skitarii one and make every other class identical to it.

---

<div class="post-metadata">

**Author:** ![JDLS](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/jdls/32/109531_2.png) [@JDLS](https://forums.fatsharkgames.com/u/JDLS)\
**Post date:** [July 3, 2026, 2:28am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/8 "2026-07-03T02:28:33Z")

</div>

Not saying that they need to be identical. Just saying that less linear skill trees would be way better. There are many ways you could structure a not linear skill tree while not exactly replicating the cog wheel every time.

---

<div class="post-metadata">

**Author:** ![GMG\_Pie](https://avatars.discourse-cdn.com/v4/letter/g/96bed5/32.png) [@GMG\_Pie](https://forums.fatsharkgames.com/u/GMG_Pie)\
**Post date:** [July 3, 2026, 2:28am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/9 "2026-07-03T02:28:35Z")

</div>

The wheel does some things right but I feel like it can be similarly restricting compared to the other trees. Power Overload would be a more competitive keystone except that you have to grab 3-4 ok blue nodes to get to it when the vast majority of good builds have already cleared a path to Flensing or can spare the couple points to grab Redline since it is so good. Auras are similarly guided by build and aren’t as free-form as some other classes. Blitzes are completely stranded.

The good thing Skitarii did was get rid of small stat nodes. New players can make some absolutely rancid builds on the other classes and completely neuter their survivability for no good reason. You said that Skitarii has a ton of different builds but I predict that it will reach a similar number of structured builds as other classes once more optimization is done.

---

<div class="post-metadata">

**Author:** ![JDLS](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/jdls/32/109531_2.png) [@JDLS](https://forums.fatsharkgames.com/u/JDLS)\
**Post date:** [July 3, 2026, 2:33am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/10 "2026-07-03T02:33:20Z")

</div>

Yeah not saying skitarii is a perfectly designed class, the concept needs refinement, but I would massively prefer a similar structure to this for every class compared to the linear trees we currently have.

I also dont see skitarii having as sctrict of a meta as the other classes. There are plenty of options to shift around between damage and utility and whatnot. Sure there will always be min-maxed builds, I mean the build I have been shilling the last few days is very min-maxed and probably optimally min-maxed. But you could also shift it around a lot while not sacrificing much damage and exactly where you end up is entirely up to personal preference.

---

<div class="post-metadata">

**Author:** ![sezenta](https://avatars.discourse-cdn.com/v4/letter/s/a8b319/32.png) [@sezenta](https://forums.fatsharkgames.com/u/sezenta)\
**Post date:** [July 3, 2026, 3:10am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/11 "2026-07-03T03:10:03Z")

</div>

No

---

<div class="post-metadata">

**Author:** ![MarxistDictator](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/marxistdictator/32/106716_2.png) [@MarxistDictator](https://forums.fatsharkgames.com/u/MarxistDictator)\
**Post date:** [July 3, 2026, 3:48am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/12 "2026-07-03T03:48:24Z")

</div>

I just don’t think of it as a very engaging system no matter how its represented. If anything its a little more tedious now to set multiple builds, there is no swapping aura/blitz/ult and keeping the same tree. Doesn’t really compensate the mid options much, like right now just using arc rifle on faster-shooting enhanced combat doctrines is probably better than watching it eat bullets with terrible hit reg with anything else. But the best buffs for arc rifle are in the voltaic branch. And there were many mediocre nodes to even get there. And while there’s a convenient cog wheel way of zipping around the capacitance and minor survival nodes, a lot of the ones between the capacitance gains are trash. Ammo nodes suck everywhere its basically dead until you run low. This is 100% a two-talent tax to access the passive reloading that even gives them range identity we haven’t seen otherwise. Weakspot gain is very weapon specific, for eg. the maul it is almost nothing. One specialist marked for being close is a candidate for a node to replace entirely with something else and nobody would complain.

---

<div class="post-metadata">

**Author:** ![MambaMaster](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/mambamaster/32/114341_2.png) [@MambaMaster](https://forums.fatsharkgames.com/u/MambaMaster)\
**Post date:** [July 3, 2026, 3:58am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/13 "2026-07-03T03:58:00Z")

</div>

> [@Orome](#):
>
> Lets remove all originality and uniqueness from every class until they’re all identical.

remove all talents n abilities of each class and remove all blessings of each weapon. make all classes n weapons only differs in appearances, then the game will reach the true balence

---

<div class="post-metadata">

**Author:** ![JDLS](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/jdls/32/109531_2.png) [@JDLS](https://forums.fatsharkgames.com/u/JDLS)\
**Post date:** [July 3, 2026, 4:28am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/14 "2026-07-03T04:28:56Z")

</div>

Its not a perfect tree. I just think the way it is layed out is WAY better then other classes. I mean you complain about a few tax nodes in the skitarii tree but the other trees are like 50% tax nodes to get to your keystone lol.

---

<div class="post-metadata">

**Author:** ![Vror](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/vror/32/97172_2.png) [@Vror](https://forums.fatsharkgames.com/u/Vror)\
**Post date:** [July 3, 2026, 4:36am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/15 "2026-07-03T04:36:22Z")

</div>

> [@JDLS](#):
>
> the other trees are like 50% tax nodes to get to your keystone lol.

Other than Ogryn to get Lucky Bullet, what class has this issue?

---

<div class="post-metadata">

**Author:** ![JDLS](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/jdls/32/109531_2.png) [@JDLS](https://forums.fatsharkgames.com/u/JDLS)\
**Post date:** [July 3, 2026, 5:05am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/16 "2026-07-03T05:05:09Z")

</div>

All of them? Just count how many pretty much useless talents you need to take to path down every tree. Sure 50% is a bit of a over statement but basically all the modifier nodes. Oh boy +5% movement speed or +10% toughness damage reduction, so cool. Its the biggest issue at the bottom of every tree where you are basically forced to grab tax nodes if you want to branch over to another keystone path, plus a lot of the time in many trees your just picking the better of two mid talents just so you can get down the tree.

That is the issue, you need to _get down the tree_. So sure like Catch a Breath is fine, Providence is good at times, etc, but look at any build on any tree and seriously think if you want most of those nodes or if you are just alright with having them because they aren’t bad.

---

<div class="post-metadata">

**Author:** ![Frish](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/frish/32/70212_2.png) [@Frish](https://forums.fatsharkgames.com/u/Frish)\
**Post date:** [July 3, 2026, 5:09am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/17 "2026-07-03T05:09:35Z")

</div>

Zero stat nodes (I guess they are crowbar’d into Aura selection) makes a huge difference. Every talent point feels juicy.

Reminds me of Arbites vs Ogryn trees. Down the bottom, instead of three stat nodes:

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/f/2/f22a739e3c1cbdd3c66953e2d71e5c6061b3a6e1.jpeg)

They get 3 amazing talents:

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/c/e/cebf8baf8736418bec1a8095795901cff3bf36fe.jpeg)

Like, I want that! Still, it does help the different subclasses have different stats I suppose. For better, or for worse?

---

<div class="post-metadata">

**Author:** ![Rvl](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/rvl/32/115814_2.png) [@Rvl](https://forums.fatsharkgames.com/u/Rvl)\
**Post date:** [July 3, 2026, 6:00am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/18 "2026-07-03T06:00:31Z")

</div>

Skitarii’s tree design is one of their unique features and some people want to give it away?..

Like, the game already has crazy overlap between classes, they are too similar to each other, we don’t need to make them even more of the same.

---

<div class="post-metadata">

**Author:** ![JDLS](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/jdls/32/109531_2.png) [@JDLS](https://forums.fatsharkgames.com/u/JDLS)\
**Post date:** [July 3, 2026, 6:03am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/19 "2026-07-03T06:03:48Z")

</div>

The thing is that they are already the same. They are just the same in a bad way, being linear and not giving you many choices. This would make them the same in a good way and allow for a lot more interesting skill trees as well.

---

<div class="post-metadata">

**Author:** ![Rvl](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/rvl/32/115814_2.png) [@Rvl](https://forums.fatsharkgames.com/u/Rvl)\
**Post date:** [July 3, 2026, 6:14am UTC](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545/20 "2026-07-03T06:14:57Z")

</div>

Skitarii tree will be the same once people figure out the nodes with the highest real gameplay value, the problem is low value nodes on every class which can be fixed by individual buffs to these nodes or making them cater to certain playstyles.

There are some on every class, like Zealot’s reload node or 15% damage from unaware enemies, Vet’s 20% ranged backstab damage that works ONLY on Bolter and is still kinda bad compared to meta Bolter setups, most of Arbitrator’s Forceful subnodes are super situational compared to Execution Order’s keystone nodes. Lynchpin and Furious on Ogryn etc.

[Next page](https://forums.fatsharkgames.com/t/skitarii-is-the-best-skill-tree-in-the-game-please-make-the-other-classes-like-this-poll/123545.md?page=2)
