# Silent Crushers

**URL:** <https://forums.fatsharkgames.com/t/silent-crushers/106770>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [April 3, 2025, 4:30pm UTC](https://forums.fatsharkgames.com/t/silent-crushers/106770 "2025-04-03T16:30:57Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![Harridas](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/harridas/32/25941_2.png) [@Harridas](https://forums.fatsharkgames.com/u/Harridas)\
**Post date:** [April 3, 2025, 4:30pm UTC](https://forums.fatsharkgames.com/t/silent-crushers/106770/1 "2025-04-03T16:30:57Z")

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### Issue Type (Required):

Audio

### Issue Description (Required):

In regular multiplayer games, crushers will sometimes not make any noises such as footsteps, metal armor clanking or even an overhead audio cue.

### Steps to Reproduce (Required):

- Play regular games (in multiplayer)
- While other audio effects are playing, a crusher approaches

### Reproduction Rate (Required):

Common (\<50%)

  
[console-2025-03-30-12.56.26-2d306e5e-3e21-4571-9331-1457cb7a30c7.log](https://forums.fatsharkgames.com/uploads/short-url/fXkt35epiL4P7Y9uVSc0FHjYVdZ.log) (1.3 MB)

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**Author:** ![MunKy](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/munky/32/72010_2.png) [@MunKy](https://forums.fatsharkgames.com/u/MunKy)\
**Post date:** [April 3, 2025, 4:55pm UTC](https://forums.fatsharkgames.com/t/silent-crushers/106770/2 "2025-04-03T16:55:55Z")

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They really should have a voice line like Chaos Warriors in V2.

Also it would be nice if their footsteps actually made sound, much of the time they dont ☹

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**Author:** ![Zoli](https://avatars.discourse-cdn.com/v4/letter/z/91b2a8/32.png) [@Zoli](https://forums.fatsharkgames.com/u/Zoli)\
**Post date:** [April 3, 2025, 5:02pm UTC](https://forums.fatsharkgames.com/t/silent-crushers/106770/3 "2025-04-03T17:02:39Z")

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Sometimes?

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**Author:** ![Chem-Boy](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/chem-boy/32/61986_2.png) [@Chem-Boy](https://forums.fatsharkgames.com/u/Chem-Boy)\
**Post date:** [April 6, 2025, 5:04pm UTC](https://forums.fatsharkgames.com/t/silent-crushers/106770/4 "2025-04-06T17:04:31Z")

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So, the way the audio works in this game is that the audio system can only play a limited number of sounds at once (around 40, iirc). These sounds go into a buffer to be played by the CPU. Each sound is assigned a priority so that if the buffer is full, a higher priority sound will kick a lower one out of the buffer so the player will hear it. So the game will “clip” lower priority sounds in favor of higher ones. Dogs and trappers have high priority, so you will almost always hear those. It seems that the overhead attack cues for Crushers and Maulers have their priority set too low, such that sometimes the audio will not play.

This could be easily fixed by increasing the priority of those sound events.

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**Author:** ![Harridas](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/harridas/32/25941_2.png) [@Harridas](https://forums.fatsharkgames.com/u/Harridas)\
**Post date:** [June 7, 2025, 10:17pm UTC](https://forums.fatsharkgames.com/t/silent-crushers/106770/5 "2025-06-07T22:17:49Z")

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Crushers really should get high-priority heavy armour-clanking sounds like VT2’s Chaos Warriors, I had reacted to the Mauler’s chainaxe rev sounds which makes a much stronger sound than whatever barely distinct grunt the crushers might have made.

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**Author:** ![SoSollEsSein](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/sosollessein/32/116470_2.png) [@SoSollEsSein](https://forums.fatsharkgames.com/u/SoSollEsSein)\
**Post date:** [June 15, 2025, 9:30am UTC](https://forums.fatsharkgames.com/t/silent-crushers/106770/6 "2025-06-15T09:30:52Z")

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Yeah, I’ve had that a few times too. I died because I got flattened from behind by a crusher seemingly out of the blue, without getting an audio cue…

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**Author:** ![Harridas](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/harridas/32/25941_2.png) [@Harridas](https://forums.fatsharkgames.com/u/Harridas)\
**Post date:** [July 8, 2025, 5:47am UTC](https://forums.fatsharkgames.com/t/silent-crushers/106770/7 "2025-07-08T05:47:20Z")

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Crushers can do silent overheads even with few sounds playing

  
[console-2025-07-05-21.09.08-8b8f77ef-1299-4796-899c-8e835cacf6bf.log](https://forums.fatsharkgames.com/uploads/short-url/gfYP5Pk8CnenKd6o812waaCx88i.log) (5.3 MB)

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<div class="post-metadata">

**Author:** ![Harridas](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/harridas/32/25941_2.png) [@Harridas](https://forums.fatsharkgames.com/u/Harridas)\
**Post date:** [July 8, 2025, 7:49am UTC](https://forums.fatsharkgames.com/t/silent-crushers/106770/8 "2025-07-08T07:49:23Z")

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<div class="post-metadata">

**Author:** ![Harridas](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/harridas/32/25941_2.png) [@Harridas](https://forums.fatsharkgames.com/u/Harridas)\
**Post date:** [July 11, 2025, 4:11am UTC](https://forums.fatsharkgames.com/t/silent-crushers/106770/9 "2025-07-11T04:11:18Z")

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[console-2025-07-10-20.47.29-f0e38b5b-3c91-4fcb-a7f7-744934308912.log](https://forums.fatsharkgames.com/uploads/short-url/yioUIdFxBt3kp4LbjbDCX5yEEZR.log) (3.3 MB)

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<div class="post-metadata">

**Author:** ![Cheturnadcatii](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cheturnadcatii/32/79639_2.png) [@Cheturnadcatii](https://forums.fatsharkgames.com/u/Cheturnadcatii)\
**Post date:** [July 11, 2025, 4:44am UTC](https://forums.fatsharkgames.com/t/silent-crushers/106770/10 "2025-07-11T04:44:28Z")

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Maybe the sound is not an answer…

Maybe better solution is a visual

Like darkening of screen (like if shadow of something big approaches) before the overhead is landing on u.

Because game already have many sounds. Too many. I play without music at all just to hear better.

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<div class="post-metadata">

**Author:** ![Harridas](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/harridas/32/25941_2.png) [@Harridas](https://forums.fatsharkgames.com/u/Harridas)\
**Post date:** [July 11, 2025, 4:56am UTC](https://forums.fatsharkgames.com/t/silent-crushers/106770/11 "2025-07-11T04:56:51Z")

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That would be super distracting, do you remember when suppression used to do that?

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**Author:** ![Downer](https://avatars.discourse-cdn.com/v4/letter/d/ce7236/32.png) [@Downer](https://forums.fatsharkgames.com/u/Downer)\
**Post date:** [July 11, 2025, 5:19am UTC](https://forums.fatsharkgames.com/t/silent-crushers/106770/12 "2025-07-11T05:19:20Z")

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This one bad example, you saw it brifly and footsteps can be heard clearly here. Generally it is horde that make silent crushers, they get completely muffed, even bulwarks can be heard, not only with their footsteps, but their “too strong for you” screams, while i have nearly 1000 hours and i still don’t remember what pharases crushers use.

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<div class="post-metadata">

**Author:** ![Harridas](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/harridas/32/25941_2.png) [@Harridas](https://forums.fatsharkgames.com/u/Harridas)\
**Post date:** [July 11, 2025, 5:29am UTC](https://forums.fatsharkgames.com/t/silent-crushers/106770/13 "2025-07-11T05:29:06Z")

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The sounds that Crushers _should_ be making

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<div class="post-metadata">

**Author:** ![Harridas](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/harridas/32/25941_2.png) [@Harridas](https://forums.fatsharkgames.com/u/Harridas)\
**Post date:** [August 3, 2025, 5:09am UTC](https://forums.fatsharkgames.com/t/silent-crushers/106770/14 "2025-08-03T05:09:10Z")

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