# Sienn'a Mace not applying burning?

**URL:** <https://forums.fatsharkgames.com/t/sienna-mace-not-applying-burning/42010>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [November 7, 2020, 6:05am UTC](https://forums.fatsharkgames.com/t/sienna-mace-not-applying-burning/42010 "2020-11-07T06:05:44Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Cornbane](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cornbane/32/15688_2.png) [@Cornbane](https://forums.fatsharkgames.com/u/Cornbane)\
**Post date:** [November 7, 2020, 6:05am UTC](https://forums.fatsharkgames.com/t/sienna-mace-not-applying-burning/42010/1 "2020-11-07T06:05:44Z")

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A post brought my attention to Sienna’s mace not applying the burning affect anymore.  
Sure enough, the overheads heavy attack that once set them ablaze doesn’t do so anymore and I couldn’t find anywhere in any patch notes saying that the effect was removed.

In case I’m suffering from a false memory, which I don’t believe I am, the description of the mace has “Damage over Time” which doesn’t apply under the current circumstances.

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**Author:** ![Soft](https://avatars.discourse-cdn.com/v4/letter/s/f6c823/32.png) [@Soft](https://forums.fatsharkgames.com/u/Soft)\
**Post date:** [November 8, 2020, 10:40pm UTC](https://forums.fatsharkgames.com/t/sienna-mace-not-applying-burning/42010/2 "2020-11-08T22:40:26Z")

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I believe they’re already aware of this issue. Don’t know if it’s intentional or not, but I’d say it’s a side effect of this change:

“Heavy 1 now has the same damage profile as 2H Hammer Light attack (23% buff to damage).”

The flames were probably tied to the original damage profile, so replacing it must’ve removed the DOT.

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**Author:** ![FatsharkLev](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatsharklev/32/119491_2.png) [@FatsharkLev](https://forums.fatsharkgames.com/u/FatsharkLev)\
**Post date:** [November 9, 2020, 10:05am UTC](https://forums.fatsharkgames.com/t/sienna-mace-not-applying-burning/42010/3 "2020-11-09T10:05:13Z")

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As Soft mentions above, the mace got a stronger heavy damage profile in exchange for the DoT effect.

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**Author:** ![FelixMann](https://avatars.discourse-cdn.com/v4/letter/f/43a26b/32.png) [@FelixMann](https://forums.fatsharkgames.com/u/FelixMann)\
**Post date:** [November 9, 2020, 4:07pm UTC](https://forums.fatsharkgames.com/t/sienna-mace-not-applying-burning/42010/4 "2020-11-09T16:07:00Z")

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Descriptions of weapon properties such as versatile, armor penetration etc should be correct and accurate.

With so many changes to talents (those available at release were simpler and more effective) and weapons it has become difficult to select a particular style of play.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [November 16, 2020, 4:07pm UTC](https://forums.fatsharkgames.com/t/sienna-mace-not-applying-burning/42010/5 "2020-11-16T16:07:03Z")

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Closed on November 16, 2020, 4:07pm UTC

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