# Should Darktide, Get Horde Mode/Survival Mode?

**URL:** <https://forums.fatsharkgames.com/t/should-darktide-get-horde-mode-survival-mode/103282>\
**Category:** Gameplay Feedback\
**Created:** [December 14, 2024, 12:18am UTC](https://forums.fatsharkgames.com/t/should-darktide-get-horde-mode-survival-mode/103282 "2024-12-14T00:18:34Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![Heretical\_Cactus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/heretical_cactus/32/73867_2.png) [@Heretical\_Cactus](https://forums.fatsharkgames.com/u/Heretical_Cactus)\
**Post date:** [December 14, 2024, 5:54pm UTC](https://forums.fatsharkgames.com/t/should-darktide-get-horde-mode-survival-mode/103282/20 "2024-12-14T17:54:42Z")

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> [@MaXBiker](#):
>
> Gamemodes can get boring

I think the best way to make one such system is to depend on systems that other such games\modes have used:

- Killing Floor: In mission weapon changing mechanics, here i would suggest the same mehanic that I would for [Darktide’s mechanic](https://forums.fatsharkgames.com/t/weapon-selection-and-chaos-waste-mechanics/100143)
- Gears of War’s Horde 2.0: Having special buildable in mission to help out.
- Progressive loot return, giving the equivalent in the resources.

> [@MaXBiker](#):
>
> And getting into wave 20 is 2.6 hours

I think that’s the bad way of doing those things, people like to see number go up, so having the waves be faster, and have short intermission time.

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