Hello! So following the convo discussions i decided to make a short list of what i consider notable problems for convo that hopefully are not debatably bad but objectively so. As in the event would be better if they were fixed.
So here goes plus short descriptions of each case , feel free to object to or add as you wish.
- Specials can spawn upon the cliffs and attack from there
For some specials like the firerats this isnt a problem, they´ll just walk themselves down but for others like the gunners they´ll just stand far away while shooting wildly and do nothing, or they can be like assassin&gas&stormers and cause mayhem as a result when you cant spot them before they attack and make a potentially deadly mess.
Bonus points for when they spawn behind a cliff&attack without any warning one or two seconds later, assassins and gasrats are the main offenders.
- Specials spawning just below the circle
So its been proven that specials can spawn directly outside the circle, which is pretty nasty when some of them wont make a sound while approaching from such a close distance, a hookrat spawning and hopping up behind you without a sound is a death sentence.
- Enemy spawn variance
So the spawns can be different which is not necessarily bad, a bit of mixup keeps things from getting too stale. But when the difference goes from one early CW wave → SV wave → mob+special wave which then repeats with a handful of extra specials to something like 3 consecutive CW+SV+mob+disabler waves? This is way too much of a gap.
That latter wave roll is be rare but it does happen.
Entering and exiting the circle as needed is key to manage the event if you get a bad roll of spawns, which makes having to endure the screen flashing you each time you do so pretty unpleasant, even more so when you can get flashed by standing too close to the bottom of the circle outside or even the edge inside. Getting flashed twice in a row because you had to dodge something sucks.
Well these were from the top of my head, feel free to add or object as you may want.