Shooter enemies spawning with incorrect weapon group selections

in what may be THE most insignifigant and minor bugpost ever created i would like to draw attention to the fact that one of the scab lasmen and the dreg autogun shooter have transposed melee weapon selection pools.

While in the meat grinder examining the scabs to figure out their regimental gear loadouts i noticed that the heave metal trench mace, which only spawns on scab forces otherwise and is clearly too well-engineered to be produced by the cult’s otherwise substandard armories was generated as an option for the dreg shooter enemy (the standard dreg guy with the autogun, not the heavier dreg gunner or shotgunner specials) along with the militarum shovel. After further examination, i noticed that one of the three options for the scab lasmen (the standard lineman scabs, in this case specifically the model where it spawns with a lasgun with no stock or bayonet and wears shotgun bandoleers) spawns in with the large sheetmetal cutlass that’s otherwise only used by dreg forces.

While it’s not anything important, please inform the coding team these two enemies were misassigned each others melee weapon pool so this can be corrected for accuracy’s sake.

you can reproduce this in the meat grinder by killing the affect enemy models (dreg shooter, scab shooter model with shotgun bandoleers) and observing the melee weapons they spawn with on their hip.

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.