# Shielded Clanrat/Bulwark/Shielded SV are ignoring stagger still

**URL:** <https://forums.fatsharkgames.com/t/shielded-clanrat-bulwark-shielded-sv-are-ignoring-stagger-still/48919>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [June 11, 2022, 6:00am UTC](https://forums.fatsharkgames.com/t/shielded-clanrat-bulwark-shielded-sv-are-ignoring-stagger-still/48919 "2022-06-11T06:00:00Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Nero\_Redgrave](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/nero_redgrave/32/30791_2.png) [@Nero\_Redgrave](https://forums.fatsharkgames.com/u/Nero_Redgrave)\
**Post date:** [June 11, 2022, 6:00am UTC](https://forums.fatsharkgames.com/t/shielded-clanrat-bulwark-shielded-sv-are-ignoring-stagger-still/48919/1 "2022-06-11T06:00:00Z")

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[Bulwark Example](https://clips.twitch.tv/AverageAbnegatePistachioOSkomodo-0iXxUTxLDkp2if-g)

Basically title with a clip for reference. Sadly I don’t have a clip on hand regarding SSV and Shielded Clan rats but I can attest that I’ve had both happen to me in the last week prior to this post in a similar fashion to the above clip.

Granted this clip was taken in the modded realm on C3DW but I still see these things happen even in official as well. I know that one way that this happens is the shielded enemy get’s staggered while doing a climbing animation and become stagger immune but in the above clip and in my recent experience they don’t get staggered on climbs and just start doing it on flat terrain.

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**Author:** ![hollerbach](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/hollerbach/32/19870_2.png) [@hollerbach](https://forums.fatsharkgames.com/u/hollerbach)\
**Post date:** [June 11, 2022, 7:38am UTC](https://forums.fatsharkgames.com/t/shielded-clanrat-bulwark-shielded-sv-are-ignoring-stagger-still/48919/2 "2022-06-11T07:38:53Z")

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Isn’t that the bug that was supposedly fixed by this Patch 4.6.4 change?

> [@\[PC\] Vermintide 2 - 4.6.4 Patch Notes](https://forums.fatsharkgames.com/t/pc-vermintide-2-4-6-4-patch-notes/48353/1):
>
> - Fixed shielded enemies keeping their guard up when knocked into the ground.
> - Players should now be able to stagger enemies as expected.
> - Explosion stagger now overrides all staggers.
> - Pushes can override explosion staggers.
> - All other staggers override each other.
> - Enemies are no longer unstaggerable when staggered during climb animation.

The above change caused this prior Patch 4.6 change to be reverted:

> [@\[PC\] V2 - Patch 4.6.3 Notes (updated 18 March)](https://forums.fatsharkgames.com/t/pc-v2-patch-4-6-3-notes-updated-18-march/48150/1):
>
> Stagger fix: Weak staggers no longer override strong staggers, which originially caused enemies to very suddenly stand up when knocked down

A user here comments on why it was reverted:

> [@\[Patch 4.6.4\] Pushing enemies knocked to the ground will make them immediately stand up (pre-Patch 4.6 regression bug)](https://forums.fatsharkgames.com/t/patch-4-6-4-pushing-enemies-knocked-to-the-ground-will-make-them-immediately-stand-up-pre-patch-4-6-regression-bug/48365/9):
>
> The reason this was reverted was this pretty obvious issue:
> 
> If you were fighting a dense mixed horde in melee and you were using a weapon/tool to set up “light” stagger before your attack so you dont get hit back - but at some earlier point one of your teammates applied a stronger stagger to one of the enemies in the horde - that enemy would not stagger from your “light” weaker stagger even if he was right about to finish his stagger animation.
> 
> Which means that it was common to push a horde and then attack but because one or more enemies in the horde were coming out of a stronger stagger they would immediately attack and hit you despite the fact that you just pushed the horde.
> 
> It was a pain to play quite frankly. If you played during that time and you saw an enemy where you said “i swear i should have staggered him and nothing happened” ^that was the reason why.

…leading to the current situation where [pushing enemies knocked to the ground will make them immediately stand up](https://forums.fatsharkgames.com/t/patch-4-6-4-pushing-enemies-knocked-to-the-ground-will-make-them-immediately-stand-up-pre-patch-4-6-regression-bug/48365).

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**Author:** ![Nero\_Redgrave](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/nero_redgrave/32/30791_2.png) [@Nero\_Redgrave](https://forums.fatsharkgames.com/u/Nero_Redgrave)\
**Post date:** [June 11, 2022, 8:03am UTC](https://forums.fatsharkgames.com/t/shielded-clanrat-bulwark-shielded-sv-are-ignoring-stagger-still/48919/3 "2022-06-11T08:03:07Z")

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Yeah I distinctly remember that most of this was fixed during the last patch but I guess there’s still some lingering effects that haven’t been fully fixed yet.

Because in my example clip its just me playing alone in a true solo so nobody else is helping me apply staggers. In that same clip for context I didn’t throw a bomb, I didn’t drag enemies up and down cliffs. The most I did to that horde is ult into it and uses pushes as my main forms of stagger. Yet after I break that bulwark’s shield he’s clearly ignoring 4 instances of a “light” stagger that should be forcing him to flinch at the least and yet he’s powering through it like prepatch.

I understand that the FK charge stagger can be cleared by pushing because prior to that things would sometimes just stay “stagger locked” to a stronger stagger and “light” staggers wouldn’t flinch them. But this is as zealot right so unless Zealot Ult is coded as Explosive Stagger like FK Ult is I don’t see what could be causing this issue outside of just general Shield Stagger Jank being left over from the last stagger patches.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [June 18, 2022, 8:04am UTC](https://forums.fatsharkgames.com/t/shielded-clanrat-bulwark-shielded-sv-are-ignoring-stagger-still/48919/4 "2022-06-18T08:04:01Z")

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