# Servo skull noospheric command uncomfortable to use

**URL:** <https://forums.fatsharkgames.com/t/servo-skull-noospheric-command-uncomfortable-to-use/123201>\
**Category:** Gameplay Feedback\
**Created:** [June 27, 2026, 10:07pm UTC](https://forums.fatsharkgames.com/t/servo-skull-noospheric-command-uncomfortable-to-use/123201 "2026-06-27T22:07:48Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Orome](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/orome/32/88359_2.png) [@Orome](https://forums.fatsharkgames.com/u/Orome)\
**Post date:** [June 27, 2026, 10:07pm UTC](https://forums.fatsharkgames.com/t/servo-skull-noospheric-command-uncomfortable-to-use/123201/1 "2026-06-27T22:07:48Z")

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While it is a powerful ability, having to double tag everything that i want dead is just very uncomfortable. Its already bad on heresy, i cannot imagine how awful this would feel in auric…

This ability should instead be a toggle where it changes targeting priority to hunt specials \> elite \> the rest

So the current ability looks like this :  
double tag an enemy to command the servo skull to attack it and increase its fire rate. This costs 25% capacitance.

And my new proposed version would look like this :  
Use your blitz to toggle your servo skull to increase its fire rate and prioritize special and elite enemies. This drains 10% capacitance per second until deactivated.

OR :  
Use your blitz to activate your servo skull for 10 seconds, increase its fire rate and change its targeting priority to specials and elites. This consumes a grenade.

This would obviously take over the flamer ability instead. But i think its a fair trade considering how powerful it is. You either get the area control, or the powerful single target focus.

Alternatively, why not make the servo skull attack anything that i tagged? Why do i have to double tap for it to start shooting?

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**Author:** ![ZoroDaOtter](https://avatars.discourse-cdn.com/v4/letter/z/f475e1/32.png) [@ZoroDaOtter](https://forums.fatsharkgames.com/u/ZoroDaOtter)\
**Post date:** [June 28, 2026, 12:43am UTC](https://forums.fatsharkgames.com/t/servo-skull-noospheric-command-uncomfortable-to-use/123201/2 "2026-06-28T00:43:33Z")

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Game just needs a keybind to command companion to attack at what you’ve tagged or what you’re aiming at (yes there is a mod for this).

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**Author:** ![Fume50](https://avatars.discourse-cdn.com/v4/letter/f/46a35a/32.png) [@Fume50](https://forums.fatsharkgames.com/u/Fume50)\
**Post date:** [June 28, 2026, 4:26am UTC](https://forums.fatsharkgames.com/t/servo-skull-noospheric-command-uncomfortable-to-use/123201/3 "2026-06-28T04:26:41Z")

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100% agree. That’s exactly my point. Double tapping every target just to put a Skull on them is way too cumbersome.

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**Author:** ![AccountMadeToReply](https://avatars.discourse-cdn.com/v4/letter/a/82dd89/32.png) [@AccountMadeToReply](https://forums.fatsharkgames.com/u/AccountMadeToReply)\
**Post date:** [June 28, 2026, 11:54am UTC](https://forums.fatsharkgames.com/t/servo-skull-noospheric-command-uncomfortable-to-use/123201/4 "2026-06-28T11:54:24Z")

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you can change it from a double tap to a single tap in the settings

> [@Orome](#):
>
> i cannot imagine how awful this would feel in auric…

makes the game feel like a cakewalk kinda, it kills most specials and elites in just a couple seconds

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [July 12, 2026, 11:54am UTC](https://forums.fatsharkgames.com/t/servo-skull-noospheric-command-uncomfortable-to-use/123201/5 "2026-07-12T11:54:42Z")

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