Self-Flaggilation should be a must mechanic for Zealot

I think in dark tide more than V2 really requires self-flaggilation on the zealot. They have whole systems dedicated to low health zealot but is flimsy at best. It would be a massive QOL improvement for all zealot players and I don’t think it’s a hard thing to impliment. Just hold down special attack on melee weapon for 5 seconds or so and they start self-damaging just their health, not their toughness, in small intervals of 20 health or so. So they don’t constantly ask for team damage or get risky damage from roaming enemies that take a chunk of the early game of every match. And it would also make triggering their invincibility perk a tactical decision that can be done just before a horde, pairing up nicely with their level 15 feat.