Scum stimm limitations

The event going on with no mission pick ups got me thinking about how much of a handicap the stimm can be on scum. Relying on teammates to notice you need a med stimm and then be enough of a comrade to actually inject you is pretty rough. I feel like scum should be able to pick up stimms but as a tradeoff, scum should be able to stick other people with their homebrew stimm. I think itd be sick on builds with no clear stimm usage to be able to whip it out and stick it in your zealot when she’s done singing her song to give her the regen instead of yourself when you dont have supply crate. It would be reminiscent to how the old psyker cooldown node worked but youd decide on one person who gets the cooldown, or just a power/defense boost. Idk I feel like the current situation is too limiting to scum and the new event is definitely making it clear that some content wasnt designed for the stimm system.

Just remove the scum stimm

That’s your choice to use scum’ stimm or the missions stimm

Remove any point in the stimm lab and you will be able to use the ones you find in the missions.

yup. been saying this needs a rework. even if only for lore reasons. im a hivescum, why am i bummed when i find stimms in a box? makes no sense. add that crap to my homebrew and let me share it.

thats a little hard brained. could just make it so the effect gets added to the home brew at a diluted strength

You have a choice…

  • use scum’ stimm lab
  • use stimm in missions

I do not use all the time the stimm lab. I have 2 builds where I don’t use them.

Again, that’s your choice… What you want is again a giant buff…
Use the game tools. You already can use the missions’ stimms.

In fact your title is wrong. There is NO limitation for scum use of stimms.
In fact scums have more choices than all others classes

Thats fair I actually completely forgot you can entirely unequip the homebrew stimm, I still think you should be able to plug your teammates with it though

you can