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Issue Description:
Screen stuck upon graphical settings change on a RTX4090/5800X3D system. Windows 11 Enterprise. Darktide Game ready nvidia drivers.
Steps to Reproduce:
1.) Change graphical settings
2.) Screen stuck until solution process is performed.
SOLUTION
Alt+enter once, alt+tab out, alt+tab in.
Interestingly enough if you alt+enter twice in a row, the screen remains stuck
Platform:
Steam
Reproduction Rate:
Constant
Upload Console Log:
Can’t locate anything relevant in the logs.
Upload user_settings.config:
adapter_index = 0
aspect_ratio = -1
borderless_fullscreen = true
fullscreen = false
fullscreen_output = 0
gamma = 0
gore_settings = {
}
language_id = “en”
master_render_settings = {
ambient_occlusion_quality = “high”
anti_aliasing_solution = 0
dlss = 1
dlss_g = 1
dlss_master = “on”
dof_quality = “high”
fsr = 0
fsr2 = 0
gi_quality = “high”
graphics_quality = “custom”
lens_flare_quality = “all_lights”
light_quality = “high”
nv_reflex_low_latency = 1
ray_tracing_quality = “high”
rt_reflections_quality = “high”
rtxgi_quality = “high”
ssr_quality = “off”
volumetric_fog_quality = “medium”
vsync = false
}
max_worker_threads = 13
performance_settings = {
decal_lifetime = 40
max_blood_decals = 50
max_impact_decals = 50
max_ragdolls = 12
}
render_settings = {
ao_enabled = true
baked_ddgi = false
bloom_enabled = true
cacao_downsampled = false
cacao_quality = 4
decals_enabled = true
display_noise_enabled = true
dlss_enabled = true
dlss_g_enabled = true
dof_enabled = true
dof_high_quality = true
dxr = true
fsr2_enabled = false
fsr_enabled = false
fsr_quality = 0
fxaa_enabled = false
gamma = 2.2
hdr_rgb_format = “R11G11B10F”
jitter_enabled = true
lens_flares_enabled = true
lens_quality_color_fringe_enabled = true
lens_quality_distortion_enabled = true
lens_quality_enabled = true
light_shafts_enabled = true
local_lights_max_dynamic_shadow_distance = 50
local_lights_max_non_shadow_casting_distance = 0
local_lights_max_static_shadow_distance = 100
local_lights_shadow_atlas_size = [
2048
2048
]
local_lights_shadow_map_filter_quality = “high”
local_lights_shadows_enabled = true
lod_object_multiplier = 1
lod_scatter_density = 1
motion_blur_enabled = false
nv_framerate_cap = 0
nv_low_latency_boost = false
nv_low_latency_markers = true
nv_low_latency_mode = true
outline_enabled = true
particles_capacity_multiplier = 1
particles_simulation_lod = 0
rough_transparency_enabled = true
rt_checkerboard_reflections = true
rt_light_quality = “high”
rt_mixed_reflections = false
rt_particle_reflections_enabled = false
rt_reflections_enabled = true
rt_shadow_ray_multiplier = 2
rt_transparent_reflections_enabled = false
rtxgi_enabled = true
rtxgi_scale = 1
sharpen_enabled = true
skin_material_enabled = true
ssr_enabled = false
ssr_high_quality = false
static_sun_shadow_map_size = [
2048
2048
]
static_sun_shadows = true
sun_flare_enabled = true
sun_shadow_map_filter_quality = “high”
sun_shadow_map_size = [
2048
2048
]
sun_shadows = true
taa_enabled = false
ui_bloom_enabled = false
upscaling_enabled = true
upscaling_mode = “dlss”
upscaling_quality = “auto”
vertical_fov = 85
volumetric_data_size = [
96
80
128
]
volumetric_extrapolation_high_quality = true
volumetric_extrapolation_volumetric_shadows = false
volumetric_lighting_local_lights = true
volumetric_reprojection_amount = 0.625
volumetric_volumes_enabled = true
world_interaction_size = [
512
512
]
world_space_motion_vectors = true
}
screen_mode = “borderless_fullscreen”
screen_resolution = [
3840
2160
]
sound = {
}
sound_settings = {
}
threads = {
}
vsync = false