# Scavenger regens 0,7 ammo for a revolver

**URL:** <https://forums.fatsharkgames.com/t/scavenger-regens-0-7-ammo-for-a-revolver/88895>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [December 7, 2023, 10:19am UTC](https://forums.fatsharkgames.com/t/scavenger-regens-0-7-ammo-for-a-revolver/88895 "2023-12-07T10:19:43Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Shtolz98](https://avatars.discourse-cdn.com/v4/letter/s/7993a0/32.png) [@Shtolz98](https://forums.fatsharkgames.com/u/Shtolz98)\
**Post date:** [December 7, 2023, 10:19am UTC](https://forums.fatsharkgames.com/t/scavenger-regens-0-7-ammo-for-a-revolver/88895/1 "2023-12-07T10:19:43Z")

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### Issue Type (Required):

Talents

### Issue Description (Required):

As topic says, scavenger doesn’t regen a single bullet sometimes because your formula (apparently) doesn’t round up numbers to the closest interger number.

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**Author:** ![BFCInsomnia](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/bfcinsomnia/32/61321_2.png) [@BFCInsomnia](https://forums.fatsharkgames.com/u/BFCInsomnia)\
**Post date:** [December 7, 2023, 10:34am UTC](https://forums.fatsharkgames.com/t/scavenger-regens-0-7-ammo-for-a-revolver/88895/2 "2023-12-07T10:34:39Z")

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This was changed as of patch 13 or one that followed it.

This is indeed working as intended.

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**Author:** ![alsozara](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/alsozara/32/6944_2.png) [@alsozara](https://forums.fatsharkgames.com/u/alsozara)\
**Post date:** [December 7, 2023, 1:14pm UTC](https://forums.fatsharkgames.com/t/scavenger-regens-0-7-ammo-for-a-revolver/88895/3 "2023-12-07T13:14:43Z")

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It tracks partials so it’s always 1% which to me is preferable than the previous system were rounding made it far more beneficial to some weapons over others in terms of effective % ammo restored.

As stated above working as intended.

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**Author:** ![Dumlefudge](https://avatars.discourse-cdn.com/v4/letter/d/c67d28/32.png) [@Dumlefudge](https://forums.fatsharkgames.com/u/Dumlefudge)\
**Post date:** [December 7, 2023, 5:07pm UTC](https://forums.fatsharkgames.com/t/scavenger-regens-0-7-ammo-for-a-revolver/88895/4 "2023-12-07T17:07:13Z")

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Given the documented behaviour from patch 13 mentioned previously

> [@Patch #13: Class Overhaul Part 1](https://forums.fatsharkgames.com/t/patch-13-class-overhaul-part-1/83184/1):
>
> Scavenger/scroungers aura: Changed to keep track of “leftover” percentages and apply it on later procs instead of rounding up on every proc. For example, you are about to replenish 0.5 ammo. Earlier we would round it up to 1 ammo, but now you will instead store it away and replenish the stored ammo once it adds up to 1.

Is it correct that this bug report is flagged as Acknowledged?

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**Author:** ![xeonzs](https://avatars.discourse-cdn.com/v4/letter/x/a88e4f/32.png) [@xeonzs](https://forums.fatsharkgames.com/u/xeonzs)\
**Post date:** [December 7, 2023, 5:49pm UTC](https://forums.fatsharkgames.com/t/scavenger-regens-0-7-ammo-for-a-revolver/88895/5 "2023-12-07T17:49:14Z")

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Whoever flagged this as acknowledged probably forgot that they changed the ammo mechanics for survivalist in patch 13 lol.

They did this mainly so that ogryn’s wouldn’t always get 1 ammo from every trigger of the aura, which makes complete sense to me.  
As such is very noticeable on low ammo count weapons such as revolver and ogryn weapons, even plasma to some degree.

TL;DR: not a bug, intentional and working as intended.

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**Author:** ![G0IForce1](https://avatars.discourse-cdn.com/v4/letter/g/e99b99/32.png) [@G0IForce1](https://forums.fatsharkgames.com/u/G0IForce1)\
**Post date:** [December 9, 2023, 4:14am UTC](https://forums.fatsharkgames.com/t/scavenger-regens-0-7-ammo-for-a-revolver/88895/6 "2023-12-09T04:14:19Z")

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I just tested it - for shotguns, scavenger aura doesnt work at all. You can use up all your bullets kill specials and not a single bullet will be given.

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**Author:** ![BFCInsomnia](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/bfcinsomnia/32/61321_2.png) [@BFCInsomnia](https://forums.fatsharkgames.com/u/BFCInsomnia)\
**Post date:** [December 9, 2023, 12:52pm UTC](https://forums.fatsharkgames.com/t/scavenger-regens-0-7-ammo-for-a-revolver/88895/7 "2023-12-09T12:52:37Z")

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You got any video evidence for that? When I run survivalist and shotguns, I get plenty of ammo through survivalist.

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**Author:** ![alsozara](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/alsozara/32/6944_2.png) [@alsozara](https://forums.fatsharkgames.com/u/alsozara)\
**Post date:** [December 9, 2023, 12:54pm UTC](https://forums.fatsharkgames.com/t/scavenger-regens-0-7-ammo-for-a-revolver/88895/8 "2023-12-09T12:54:15Z")

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> [@BFCInsomnia](#):
>
> survivalist

> [@G0IForce1](#):
>
> scavenger

Pretty sure they’re referring to the base level 1 aura.

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**Author:** ![G0IForce1](https://avatars.discourse-cdn.com/v4/letter/g/e99b99/32.png) [@G0IForce1](https://forums.fatsharkgames.com/u/G0IForce1)\
**Post date:** [December 9, 2023, 1:19pm UTC](https://forums.fatsharkgames.com/t/scavenger-regens-0-7-ammo-for-a-revolver/88895/9 "2023-12-09T13:19:20Z")

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Correct

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<div class="post-metadata">

**Author:** ![BFCInsomnia](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/bfcinsomnia/32/61321_2.png) [@BFCInsomnia](https://forums.fatsharkgames.com/u/BFCInsomnia)\
**Post date:** [December 9, 2023, 3:37pm UTC](https://forums.fatsharkgames.com/t/scavenger-regens-0-7-ammo-for-a-revolver/88895/10 "2023-12-09T15:37:34Z")

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Ah well, fair enough then, mb.

Didn’t know the base aura was called scavenger but also survivalist. Wouldn’t have been the first time the tree had multiple options with the same name.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [December 16, 2023, 3:37pm UTC](https://forums.fatsharkgames.com/t/scavenger-regens-0-7-ammo-for-a-revolver/88895/11 "2023-12-16T15:37:41Z")

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Closed on December 16, 2023, 3:37pm UTC

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