I’d like to start by saying I really like the GK. It’s easily my most played in the BBB and I doubt he needs buffs, especially due to him already having an easy time overperforming on lower difficulties. I also like his niche, being a duelist/bruiser/offtank and such, due to his damage kit mostly applying to the first target hit, his lack of built in attack speed, etc.
I also enjoy RNG, I think it prolongs replayability by diversity and thus is great in enemies, maps and drops, but I also think it serves poorly in character design and customization. Now, his duties/benisons mechanic. This is where the randomness in his passive skill becomes, in my opinion, a visible issue, and what could use at the very least quality of life upgrades.
We like character customization and RPG elements in general cause they enable us to adapt the character to our playstyle and get the gaming experience each different kind of player is looking for, from ranged to melee, dps to tank and all in between. Some sacrifice hp for damage cause they like a faster pace, some will prefer slow big hits and some will prefer a blender of death, so on and so forth. This provides us with the game we’re looking for, and immersion in it.
The random quests and duties the GK gets however are just sitting there. It’s a cool idea, especially for a questing knight, but they’re (mostly) small enough to forget about and are nothing outside the scope of an usual run. Not well earned, and rarely game changing. So, it feels more like waiting for random buffs on a timer than strategizing or ability.
So, I’m proposing that we change the passive and its related talent row to give more agency to the player without changing the power of the career, just reduce the randomness of it. Same difficulty, but strategy or skill rather than gamble. I’m thinking something like:
One of the talents in the row allowing a player to choose a quest which defines his knight with its related reward as default. The options should be more impactful and conditional than “Slay X Elites”, like you specifically carrying both tome and grimoire, saving team mates a certain amount of times, killing a certain number of enemies without taking damage, etc.
Another talent for a smaller bonus compared to the quest reward of the first, but which requires no quest completion and is always active if chosen.
The repeatable strength quest is very good as it is, already providing rather RNG free player agency, and even more power of choice by the potion being shareable/synergizing with proxy to help team mates, which is always good to promote.
Also for the love of the lady, please give us a way to hide the quests from our UI and just check them on TAB like deed modifiers. Especially with what little impact they tend to have now, around the middle of the screen is not their place.
Anyhow, my talent examples aren’t perfect, but I’m interested in getting us to discuss RNG and Career defining skills. It’s fine for most anything else, but it shouldn’t dictate what our characters are, that should be on the player.