Eh, I think it’ll be a big help, along with the falloff increase and fixing the bug when shooting things at longer ranges. (That screwed me a few times while shooting snipers)
Revolver was already mostly in a decent spot and just needed more reserve ammo in the first place, maybe a small reload speed increase. Will it be enough reserve ammo? Maybe, maybe not. Keep in mind it also increases the value of ammo pick ups substantially as well.
But it’s okay, you can now use the useless pistol whip while reloading!
It would be cool if you hit some threshold of permanent reload speed that the animation would change to a speedloader reload. Kind of like Killing Floor 2’s ‘elite’ reload perks that have a completely different animation for the faster reloads.
As someone that loves playing the Revolver on Zealot because of how fast it is to pull out I’m gonna have to agree. A weapon that is so limited by clip size and reload time shouldn’t be limited in ammo capacity as well. I eventually swapped to the Shotgun because it does the same things and more.
Yes mostly in pugs and solo as they are very strong.
Ogryn is my main while playing with friends as Ogryn can provide better support/cover in coordinated group
I enjoy Pskyser as well, but most of the time my friends are already using it so I would stick to Ogry.
Also You need to take a chill pill.
I love the revolver aesthetic, but that’s about all it has. Oddly, it doesn’t even use a moon clip in its animation, so an awkwardly slow reload will now always be in its future.
I can’t rationalize how to improve it in a way that eclipses another gun in a way that’s meaningful aside from having an affect on your class ability or some other intangible like that. It would be nice if you were firing explosive rounds that triggered on headshot, or something.