# Revolver, Crucian Roulette Blessing

**URL:** <https://forums.fatsharkgames.com/t/revolver-crucian-roulette-blessing/106047>\
**Category:** General Discussion\
**Created:** [March 19, 2025, 8:01pm UTC](https://forums.fatsharkgames.com/t/revolver-crucian-roulette-blessing/106047 "2025-03-19T20:01:33Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![DrHammer](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/drhammer/32/93943_2.png) [@DrHammer](https://forums.fatsharkgames.com/u/DrHammer)\
**Post date:** [March 19, 2025, 8:01pm UTC](https://forums.fatsharkgames.com/t/revolver-crucian-roulette-blessing/106047/1 "2025-03-19T20:01:33Z")

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Just an idea here.

I don’t see much value taking CR over Surgical or even Point Blank because the bonus only really becomes worthwhile for the final bullet, and it’s easy to surpass even with a partial Surgical shot.

Normally, I don’t bother discussing possible buffs for individual blessings, but a lot of that’s been going around lately so here’s a stab.

+4.5-6% Critical Chance for each expended round in your weapon (resets on reload). **If the last shot in your gun is a crit, you get 1 bullet back in the chamber for free.**

This would make it a more unique crit-chance blessing, and be thematic considering most games of Roulette only have one bullet in the chamber, and you’re effectively gambling here. It would also make having two crit blessings a slightly more viable build.

If this is too potent, a cap can be added “This effect can trigger at most X times in a row”

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**Author:** ![Cerebrophage](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cerebrophage/32/92210_2.png) [@Cerebrophage](https://forums.fatsharkgames.com/u/Cerebrophage)\
**Post date:** [March 25, 2025, 7:21am UTC](https://forums.fatsharkgames.com/t/revolver-crucian-roulette-blessing/106047/2 "2025-03-25T07:21:31Z")

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I like that thematic idea. With how long it takes to reload, I wonder if bullet efficiency would be a better idea rather than (what everyone hates - except me - apparently) RNG, would be to just add the same amount of crit damage to go with the crit chance?

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**Author:** ![Ralendil](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ralendil/32/108313_2.png) [@Ralendil](https://forums.fatsharkgames.com/u/Ralendil)\
**Post date:** [March 25, 2025, 8:29am UTC](https://forums.fatsharkgames.com/t/revolver-crucian-roulette-blessing/106047/3 "2025-03-25T08:29:53Z")

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With crucian roulette you get, in a match, around 45% critic rate.  
I was surprised by the result…  
But fact is, it works and it is good (as you don’t need to aim).

I use it on agri revolver with also run’n’gun…

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [April 8, 2025, 8:29am UTC](https://forums.fatsharkgames.com/t/revolver-crucian-roulette-blessing/106047/4 "2025-04-08T08:29:56Z")

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