First of all, I want to say that the idea to change the stalemate in current game’s state is more than welcome. It was the reason me, personally, and many players I know returned to try things out, and I even know a person who bought the game when upcoming development shenanigans got his attention.
(Also, for the sake of this feedback, please assume that I talk mainly about Cataclysm difficulty, but it also somewhat applies to Legend due to their similarity in type of challenge they provide. I do not take lower difficulty into account.)
That said… where do I even start with the changes themselves?
Stalemate of game’s hard meta was caused specifically by lack of variety of viable playstyles compared to what challenges the game presented to you, namely the worst offenders:
Bosses (monsterls, lords) are hard walls to most careers and most weapons. Your team composition needs to have one, or, better yet, several careers that specialize in deleting bosses in seconds, otherwise you are gonna be stuck chipping at it for wave after wave of enemies even if your entire team is alive. Even more so at true solo, of course, but I know it’s not considered to be a relative point of balance anyway.
Lack of weapon versatility. Anything becomes a hard wall to you if you decide to play a suboptimal weapon. I already mentioned bosses, but some weapons just can’t deal with certain enemy wave compositions at all, other struggle with way too many possible compositions, etc. Heavy weapons have very feew good exceptions, as their defense capabilities, unless counteracted by career skills, make them too specialized to the point of being unusable when the game flow even so slightly tilts in horde’s favor.
Speaking of careers, there’s also the fact that you significantly handicap yourself by taking certain careers over others. For example, WHC and Zealot are both pretty powerful in their own ways, but why take either instead of BH, who does as much damage as WHC, is not that far in tankiness from Zealot, and also can damage bosses, which is what games heavily bullies you into? Create arrows and potions, or be a solo horde killer or immortal CW/boss locker on FoW with Bardin? You get the idea.
To summarize, the game is overly relied on versatile weapons/careers/attributes/perks, which in on itself is not a bad thing per se, but - there are too few options to choose from, hence the stalemate with only a handful of team compositions that can reliably beat any level with anything AI director throws at them.
So, what is my problem with BBB, you might ask?
Remember how I established the main problems with the game’s variety of choise? Well, the BBB fixes literally ZERO of them. I don’t even think that any of changes were aimed at fixing problems with variety of choise at all, rather just buffing what authors (mostly fan modders, supposedly) find fun, and nerfing what they do not favor.
Fix the “wall” bosses? Nah, better nerf Shade’s nuke weapons by removing what was making them good in the first place, and tinkering with breakpoints that now make it pretty much impossible to oneshot anything, meanwhile they work perfectly fine on stable version. It wasn’t a matter of a game challenge either, because BH, which, on live version, was already far more broken and easier to use, got buffed through the roof.
Some meme weapons got stat tweaks, then some weapons that were actually good on live because their stats and movesets were mutually complimentary, got stripped of what made them good in the first place. Meanwhile meme weapons are still massive memes, but they crit a bit more often, so they got like +20% bonus to 0 damage they were doing to actually threatening targets. I think you get the idea.
It is very hard to pin-point what exactly is wrong with all these changes. Current BBB changes are so chaotic and lack any reasoning whatsoever, I simply can’t produce any constructive advice other than “scrap everything and start at square one”. I understand that these changes can be fun for people who want to play with silly mods. But this is not a mod. This is a beta for upcoming patch Fatshark’s entire dying playerbase will be forced to play. I see no point in killing current meta, if it doesn’t result in fresh and diverse experience, or, worse yet, in case of current changes, forces players to obide to an even more distinct meta.
I don’t keep my hopes too high, but I still strongly recommend FS dev team takes these changes with all seriousness. Time spent and effort put count for little when the result is so lackluster and unachieving. Please consider prioritizing fixing actual problems with your further updates, and not walking around in circles stepping on your own heels.