# Remove Inferno Staff from the game

**URL:** <https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148>\
**Category:** General Discussion\
**Created:** [March 23, 2026, 1:36am UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148 "2026-03-23T01:36:57Z")\
**Posts on this page:** 1\
**Showing post:** 305

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**Author:** ![anon41016878](https://avatars.discourse-cdn.com/v4/letter/a/8e8cbc/32.png) [@anon41016878](https://forums.fatsharkgames.com/u/anon41016878)\
**Post date:** [March 26, 2026, 8:30pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/305 "2026-03-26T20:30:41Z")

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> [@Latifa](#):
>
> The question was: why is the wall so poorly implemented?

I already answered that, because nobody has been using it until now, because the dome was (probably still is) so OP, so they’ve been getting no feedback

> [@Latifa](#):
>
> and why do you keep actively asking to balance things that work, instead of asking to fix the things that are actually broken?

One necessiates the other, and I’ve always asked for both. Fatshark needs be less lazy with balance patches and it’ll be less of a problem. They could’ve started with making the wall work properly too but I doubt anyone would care about it so long as the dome is the objectively correct choice anyway.

They did make it wider btw, and the cooldown shorter, so the attempt to make it more attractive was there. It wasn’t enough and it has some bugs, but they’re getting feedback now at least. In fact maybe the height of it seems bugged because the patch notes say

> [@'Beyond the Hive' free update, out now! Patch 1.11.0 & Expeditions!](https://forums.fatsharkgames.com/t/beyond-the-hive-free-update-out-now-patch-1-11-0-expeditions/119479/1):
>
> - **Telekine Shield**  
> **Dev Note:** _The Telekine Shield has long dominated Psyker builds, and more specifically the Telekine Dome. To add some more variety, we’re trying to incentivize choosing the Wall variant by making it wider, and making the Bolstered Shield talent more easily available._
> - Base Size increased by 50%

So maybe they made it wider hitbox, but scaled the model up, so now it’s only wider but looks taller but doesn’t match up with the visuals.

So yes I think you’re the one who is actively ignoring that they actually are actively making the wall better, too. It’s not “all nerfs no buffs”, that’s just selective reading on your behalf

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